17
2016
[LudumDare35] ShapeShifter
Unfinished ludumdare entry, planned to make some cellular automata/game of life – shapes fighting against player, but didn’t have time to take part this time, got only this far in few hours: WebGL player: https://unitycoder.com/upload/demos/LD35/ LD Entry: http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=27533
27
2016
Shmup Bullet Pattern Editor
Started converting this old bullet pattern script by dhendrix from unityscript to c# and using 2D features.. *still work-in-progress* You can access the sources below (and post issues, or help translating/optimizing the scripts) Sources: https://github.com/unitycoder/BulletPatternEditorUnity
23
2016
Volumetric Image Effect Shader
Converted this old godrays shader ( http://unitycoder.com/blog/2012/10/02/fake-godrays-shader/ ) into image effect – interesting results! (see video below) Source codes below (Attach script to main camera) This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what […]
15
2016
Unity Special Event GDC Live Stream (2016)
Starting soon.. website: http://unity3d.com/events/gdc-2016
8
2016
Best Unity Github Repositories [+giveaway]
List of best public GitHub repositories: IMAGE EFFECTS Image effects collection – https://github.com/makoto-unity/OneStepEffects Filmic Tonemapping – https://github.com/kode80/UnityEffects SSAO – https://github.com/keijiro/KinoObscurance Bloom – https://github.com/keijiro/KinoBloom SMAA – https://github.com/Chman/SMAA-Unity Screen water drop, Blur, Oil Paint, Pixel, Color- https://github.com/QianMo/Awesome-Unity-Shader ANTIALIAS Temporal Reprojection Anti-Aliasing – https://github.com/playdeadgames/temporal Subpixel Morphological Antialiasing (SMAA) […]
1
2016
Latitude Longitude Position On 3D Sphere (V2)
This is just a c# conversion and few updated notes for the old post : http://unitycoder.com/blog/2011/08/09/latitude-longitude-on-3d-sphere/ Instructions – Attach the script below to your sphere (Unity sphere UV mapping is not suitable so I downloaded this sphere model and scaled transform to 5) – Add […]
23
2016
UI Scroll View automatic Content height
“Hidden” inside the docs ( http://docs.unity3d.com/Manual/HOWTO-UIFitContentSize.html ) you can find details how to make UI ScrollView content to have automatic size based on the child objects. Here’s images how to use it: – Add “Vertical Layout Group” and “Content Size Fitter” components to the Content […]
1
2016
Publishing to Android TV
Quite meaningless “tutorial”, as it was too easy to build .apk to android TV from unity.. 🙂 BUILD APK – Build android .apk as usual (i used all the default settings for testing.. just enter your company name and bundle identifier) – Apparently these should […]
21
2016
Publishing to Ouya (2016)
Founded my old sad little Ouya box and decided to try if publishing to it still works from Unity.. PUBLISH TO OUYA 2016 🙂 – I’m using 5.3.1p2 – Download example project: https://github.com/ouya/ouya-sdk-examples/tree/master/Unity – Unzip and open the project (I used CharacterController project, Scene3rdPerson.scene) – […]
26
2015
Useful Settings for Visual Studio 2015 + Unity
Finally installed VisualStudio with unity, 2015 community edition (update 1) seems pretty good so far (new monodevelop was too bugged..) Here’s some common settings to go look for when customizing the vs editor. — SOURCE CODE MINIMAP Quick launch command: scroll bars (select text editor […]
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