Browsing articles in "Unity3d"
Apr
17
2016

[LudumDare35] ShapeShifter

Unfinished ludumdare entry, planned to make some cellular automata/game of life – shapes fighting against player, but didn’t have time to take part this time, got only this far in few hours: WebGL player: https://unitycoder.com/upload/demos/LD35/ LD Entry: http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=27533

Mar
27
2016

Shmup Bullet Pattern Editor

Started converting this old bullet pattern script by dhendrix from unityscript to c# and using 2D features.. *still work-in-progress* You can access the sources below (and post issues, or help translating/optimizing the scripts) Sources: https://github.com/unitycoder/BulletPatternEditorUnity

Mar
23
2016

Volumetric Image Effect Shader

  Converted this old godrays shader ( http://unitycoder.com/blog/2012/10/02/fake-godrays-shader/ ) into image effect – interesting results! (see video below)     Source codes below (Attach script to main camera) This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what […]

Mar
15
2016

Unity Special Event GDC Live Stream (2016)

Starting soon.. website: http://unity3d.com/events/gdc-2016  

Mar
8
2016

Best Unity Github Repositories [+giveaway]

List of best public GitHub repositories: IMAGE EFFECTS Image effects collection – https://github.com/makoto-unity/OneStepEffects Filmic Tonemapping – https://github.com/kode80/UnityEffects SSAO – https://github.com/keijiro/KinoObscurance Bloom – https://github.com/keijiro/KinoBloom SMAA – https://github.com/Chman/SMAA-Unity Screen water drop, Blur, Oil Paint, Pixel, Color- https://github.com/QianMo/Awesome-Unity-Shader ANTIALIAS Temporal Reprojection Anti-Aliasing – https://github.com/playdeadgames/temporal Subpixel Morphological Antialiasing (SMAA) […]

Mar
1
2016

Latitude Longitude Position On 3D Sphere (V2)

This is just a c# conversion and few updated notes for the old post : http://unitycoder.com/blog/2011/08/09/latitude-longitude-on-3d-sphere/ Instructions – Attach the script below to your sphere (Unity sphere UV mapping is not suitable so I downloaded this sphere model and scaled transform to 5) – Add […]

Feb
23
2016

UI Scroll View automatic Content height

“Hidden” inside the docs ( http://docs.unity3d.com/Manual/HOWTO-UIFitContentSize.html ) you can find details how to make UI ScrollView content to have automatic size based on the child objects. Here’s images how to use it: – Add “Vertical Layout Group” and “Content Size Fitter” components to the Content […]

Feb
1
2016

Publishing to Android TV

Quite meaningless “tutorial”, as it was too easy to build .apk to android TV from unity.. 🙂 BUILD APK – Build android .apk as usual (i used all the default settings for testing.. just enter your company name and bundle identifier) – Apparently these should […]

Jan
21
2016

Publishing to Ouya (2016)

Founded my old sad little Ouya box and decided to try if publishing to it still works from Unity.. PUBLISH TO OUYA 2016 🙂 – I’m using 5.3.1p2 – Download example project: https://github.com/ouya/ouya-sdk-examples/tree/master/Unity – Unzip and open the project (I used CharacterController project, Scene3rdPerson.scene) – […]

Dec
26
2015

Useful Settings for Visual Studio 2015 + Unity

Finally installed VisualStudio with unity, 2015 community edition (update 1) seems pretty good so far (new monodevelop was too bugged..) Here’s some common settings to go look for when customizing the vs editor. — SOURCE CODE MINIMAP Quick launch command: scroll bars (select text editor […]

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