19
2014
One More Move [Android game]
Published small test game for android, its based on the LudumDare#28 game, Google Play (free download): Website: http://games.unitycoder.com/OneMoreMove
18
2014
“Your APK does not seem to be designed for tablets”
Uploaded Android .APK to Google Play, but getting this message: “Design your app for tablets: Your APK does not seem to be designed for tablets.” Tested (didn’t help) Tried modifying 7″ and 10″ screenshots: no effect // (some pages said that if there is too […]
17
2014
Unity 5 announced
Adding here list of new features, Terrain SpeedTree integration 2D Physics effectors (point effectors attract & repel, surface effector: tangential force, area effector: directional force, platform effector: 1 way collision / zero side friction) Incremental Asset Bundles Unity homescreen (*info) New multi-threaded job system Timeline […]
23
2014
Explosion Effect (shader)
Testing some big explosion effect with shader. Still missing most particle effects.. Info: – Vertex extrusion using noise texture & timer/distance.. – Explosion cloud + shockwave is from particle system Webplayer: http://unitycoder.com/upload/demos/ExplosionEffectShader/ Reference: Armageddon (explosions) video : http://youtu.be/Tq4o-B5vWYk?t=2m25s Shader source:
20
2014
Beach Sand Water (shader)
Quick test for beach shader.. Inspiration from this topic: http://forum.unity3d.com/threads/229473-Wet-beach-texture Info: – Nothing much happening there, beach has moving mask to change color – Water plane has moving vertices and quite basic normal mapped transparent shader – Transparency glitches here & there.. (goes out of […]
19
2014
Unity + WebGL !!
yay! maybe oneday.. http://forum.unity3d.com/threads/227975-Shiva-3d-will-support-HTML5/page2?p=1525692&viewfull=1#post1525692 seems to be 1 year ago already.. https://github.com/ljmeijer/documentation/blob/master/content/english/api/BuildTarget.WebGL.mem And, with some imagination, combine those with: https://twitter.com/aras_p/status/430266567717171201 ^ although that could be anything.. the new lights/physical shaders, 64bit editor, new audio (as seen from unity 5 announcement) o_O
10
2014
Shadow Casting 2D
Another fake shadow test.. (similar to the old raycast version, but should work with Physics2D). *This is currently abandoned.. See also: http://unitycoder.com/blog/2014/10/12/2d-visibility-shadow-for-unity-indie/ Info: – Testing PseudoAngle to sort object positions Todo: – Take shadow caster PolygonCollider2D vertices, check which one are visible to play – […]
9
2014
Explosion Heatwave Distortion (unity indie)
Fullscreen heat/explosion distortion effect shader+script [View animated gif] Info: – No rendertextures used, works with unity indie, (but slower of course) – Could be possible to have multiple heatwaves on screen.. (not tested yet) – In the webplayer its bit slow moving, too strong effect […]
4
2014
Animated Fake Sprite Shadows (shader)
Interesting fake shadow effect for sprites, using modified sprite shader.. Features: – Works with animated sprites – Works without pro – Could be used as fake reflection also? – more info later.. Webplayer: http://unitycoder.com/upload/demos/FakeSpriteShadowShader/
3
2014
River Mesh Generator
Testing river mesh generation, idea is from forum topic: http://forum.unity3d.com/threads/225561-Is-there-any-way-to-have-a-river-flow-without-flow-maps?p=1502875 Webplayer: http://unitycoder.com/upload/demos/RiverMeshMakerUnity/ Features: – Start point, length, width, segment length, adjustable x-position (middle of the river), in the screenshot using Mathf.Cos(#) – Each piece/segment has UV (0,0 to 1,1) so can scroll the texture to […]
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