Browsing articles in "Unity3d"
Mar
30
2014

[Asset Store] PolygonCollider2D Optimizer

Small tool for sprite PolygonCollider2D optimization (got tired of manually adjusting sprite collider vertices when doing this small ‘game’ for android) *Main image fruit credit: Fi3uR (CC BY-NC-ND 3.0) Asset Store Link: https://assetstore.unity.com/packages/tools/sprite-management/polygoncollider2d-optimizer-16605?aid=1101lGti Unity Forum Link: http://forum.unity3d.com/threads/240534-Released-PolygonCollider2D-Optimizer Documentation: PolygonCollider2D_Optimizer_web.pdf Features: – Super simple workflow, real […]

Mar
19
2014

[Asset Store] Point Cloud Viewer & Tools

Point Cloud Viewer & Tools for Unity. Asset Store link:https://assetstore.unity.com/packages/tools/utilities/point-cloud-viewer-and-tools-3-310385?aid=1101lGti Unity Forum Link: https://discussions.unity.com/t/released-point-cloud-viewer-tools/534863 Update 2024: Rest of the post is quite old, better check the forum thread for latest updates! Main features: – DX11 Point Cloud Viewer – Single color and RGB point cloud […]

Mar
19
2014

One More Move [Android game]

Published small test game for android, its based on the LudumDare#28 game, Google Play (free download): Website: http://games.unitycoder.com/OneMoreMove

Mar
18
2014

“Your APK does not seem to be designed for tablets”

Uploaded Android .APK to Google Play, but getting this message: “Design your app for tablets: Your APK does not seem to be designed for tablets.” Tested (didn’t help) Tried modifying 7″ and 10″ screenshots: no effect // (some pages said that if there is too […]

Mar
17
2014

Unity 5 announced

Adding here list of new features, Terrain SpeedTree integration 2D Physics effectors (point effectors attract & repel, surface effector: tangential force, area effector: directional force, platform effector: 1 way collision / zero side friction) Incremental Asset Bundles Unity homescreen (*info) New multi-threaded job system Timeline […]

Feb
23
2014

Explosion Effect (shader)

Testing some big explosion effect with shader. Still missing most particle effects.. Info: – Vertex extrusion using noise texture & timer/distance.. – Explosion cloud + shockwave is from particle system Webplayer: http://unitycoder.com/upload/demos/ExplosionEffectShader/ Reference: Armageddon (explosions) video : http://youtu.be/Tq4o-B5vWYk?t=2m25s Shader source:  

Feb
20
2014

Beach Sand Water (shader)

Quick test for beach shader.. Inspiration from this topic: http://forum.unity3d.com/threads/229473-Wet-beach-texture Info: – Nothing much happening there, beach has moving mask to change color – Water plane has moving vertices and quite basic normal mapped transparent shader – Transparency glitches here & there.. (goes out of […]

Feb
19
2014

Unity + WebGL !!

yay! maybe oneday.. http://forum.unity3d.com/threads/227975-Shiva-3d-will-support-HTML5/page2?p=1525692&viewfull=1#post1525692 seems to be 1 year ago already.. https://github.com/ljmeijer/documentation/blob/master/content/english/api/BuildTarget.WebGL.mem And, with some imagination, combine those with: https://twitter.com/aras_p/status/430266567717171201 ^ although that could be anything.. the new lights/physical shaders, 64bit editor, new audio (as seen from unity 5 announcement) o_O

Feb
10
2014

Shadow Casting 2D

Another fake shadow test.. (similar to the old raycast version, but should work with Physics2D). *This is currently abandoned.. See also: http://unitycoder.com/blog/2014/10/12/2d-visibility-shadow-for-unity-indie/ Info: – Testing PseudoAngle to sort object positions Todo: – Take shadow caster PolygonCollider2D vertices, check which one are visible to play – […]

Feb
9
2014

Explosion Heatwave Distortion (unity indie)

Fullscreen heat/explosion distortion effect shader+script [View animated gif] Info: – No rendertextures used, works with unity indie, (but slower of course) – Could be possible to have multiple heatwaves on screen.. (not tested yet) – In the webplayer its bit slow moving, too strong effect […]

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