Browsing articles in "Unity3d"
Aug
1
2013

Testing OnParticleCollision()

Testing the new 4.2 feature, shuriken particle collision event: http://docs.unity3d.com/Documentation/ScriptReference/MonoBehaviour.OnParticleCollision.html Collision event returns info from particle: Collider, intersection, normal, velocity http://docs.unity3d.com/Documentation/ScriptReference/ParticleSystem.CollisionEvent.html Features: – Tried to make the spray look like water..but that didnt work out yet.. – Particles hit the plane, and fire that OnParticleCollision […]

Jul
22
2013

Unity 4.2!

*Unity 4.2 splash image (took few tries to catch it with printscreen..Oo) Download: http://unity3d.com/unity/download/archive Whats new: http://unity3d.com/unity/whats-new/unity-4.2 Most interesting on first look (for me at least) – Free Basic licenses – Free directional light shadows (one directional light only; hard shadows only) – Shuriken: Collision […]

Jul
16
2013

[AssetStore] Normal & Specular Map Generator from Texture

Working on simple poor man’s normal map & specular map generator editor script.. (click image to view full size) Left side = original bitmap, Right side = generated normal map + specular map *Github: https://github.com/unitycoder/NormalMapFromTexture Asset Store: https://www.assetstore.unity3d.com/#!/content/10388?aid=1101lGti Unity Forum Thread: http://forum.unity3d.com/threads/normal-map-maker.254310/ — Features: – […]

Jul
12
2013

[AssetStore] CreateTexture

Yay! My first asset store script got accepted..:) Had to try it out so maybe later can put something more interesting there. It’s a simple editor plugin for creating plain texture assets (png files). Did it for my own use, because it seems you always […]

Jun
26
2013

Publishing to OUYA from Unity3D

Huh took some time to setup Unity (indie or pro) to work with OUYA. Most of these notes are from the official documentation, the forum and other blogs, i’ve just collected all the steps that it took me to install everything. (it was quite a […]

Jun
18
2013

Path of Something (test)

Wanted to try some Path of Exile style proto.. nothing much to see yet. Info: – Movement script from here: Point and click movement (forums) – Stones from this free ATS pack (asset store) – Ground texture: from one of those free substance packs Webplayer: […]

Jun
17
2013

Noobanoid (proto)

Small test game time again,, Info: – Ball bounces around and spawns another ball every now and then, dont let any of them escape – Sounds with usfxr (made small editor plugin to convert bfxr string to usfxr, since some of the parameters are different) […]

Jun
14
2013

SpaceBattle (proto)

Small quick game again, you need to reflect your own colored missiles back to the monster.. Info: – Explosions from free particle package (AssetStore) – Sounds from http://www.bfxr.net/ – Problem: missiles are not moving smoothly in webplayer.. – 2 players (wasd + numkeypad4568). InputManager/GetAxis for […]

Jun
9
2013

Escape (proto)

Small test game again. You have to stop people from escaping the screen.. Current features: – Mecanim character (although cannot see them much at all, moving mecanim characters from script was quite easy – usfxr for sound – Substance materials (used these free ones) – […]

Jun
7
2013

Alphabets Memory (proto)

Another small test game, Alphabets Memory. Letters are displayed for a short time, then hidden. Player needs to enter the same letters that were visible..(not in any order). Current features: – Using usfxr for sounds (each letter has its own sound) – Simple highscore with […]

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