7
2012
Water Night Scene
Wanted to make something like this skyrim water (click-> , but it didnt came out so well.. – Using similar shader as in previous water tests: just sliding & mixing UV’s and bumpmaps and alphas. – Ground shadow is just a plane with darker texture […]
5
2012
Voxel Sprite Editor
Quick test for a voxel sprite or basically just a grid/block editor.. Its 3D grid array with default boxes.. Features: – Adding / removing blocks Todo: – Color adjustment per block – Saving / Loading (online?) – Viewer / Gallery? – Better mouse controls.. – […]
2
2012
Mesh to Voxels
Modified this 3ds max mesh2voxels script (see scripts page) to export voxel data for unity, then constructed the voxels with Voxel Terrain. Some axis is still wrong.. Trying to make some terrain in 3ds max, then import that as voxel terrain level for unity..
1
2012
Unity 4.0 Public Beta Download
its here! http://unity3d.com/unity/beta/download direct link for todays version: http://netstorage.unity3d.com/unity/UnitySetup-4.0.0f3.exe http://netstorage.unity3d.com/unity/UnitySetup-4.0.0f5.exe Latest beta notes: http://unity3d.com/unity/beta/notes
29
2012
2D Raycasting Visibility – Voxel Travelsal
Converted this AS3 2D raycast (by Lee Grey) to Unity javascript. (Image: raycast is coming from the middle, hits a wall..) Next: – Use grid array instead of reading pixels from image.. (done) – Try if this is faster compared to the old Raycast visibility […]
26
2012
Simplex Noise
Converted this javascript noise to Unity js. It feels quite slow.. maybe trying to convert these noise generators next. Webplayer: nothing to see.. Source: (SimplexNoise.js) #pragma strict // http://stackoverflow.com/questions/8405526/javascript-simplex-perlin-noise private var size:int = 512; private var p:int[];// = new Array(size); private var permutation:int[]; private var […]
25
2012
Radar Shader
Converted this shader to Unity. (again didnt came out the same as the original..but almost) Webplayer: http://unitycoder.com/upload/demos/radar_shader_unity/ Shader Source: // original shader: http://glsl.heroku.com/e#4190.1 // converted to unity – mgear – http://unitycoder.com/blog Shader "mShaders/Radar1" { Properties { tex ("Texture (RGB)", 2D) = "white" {} resolution("resolution", Vector) […]
22
2012
Qix Prototype
Qix test : Qix (wikipedia), See gameplay video on c64 (youtube) Using the same c# floodfill from here (comments section). Diagonal movement not allowed (using part of this script from unifywiki) Still missing collisions, enemies etc. Just 1 bigger problem to think about: – How do […]
21
2012
Trajectory Test Scene 2.0
Using trajectory script from unity answers, this is a test for the Rampart prototype.. Would be nice to add the trajectory preview line also (I think I’ve seen that in the forums..) and some randomness or wind? Red target mark is light projector, with custom […]
18
2012
Voxel Resources & Engines for Unity
Making a list of Unity3D related voxel / marching cubes tutorials, engines, demos etc. (image on left is from wikipedia) (Feel free to comment if some useful links are missing) *First: Go vote on Unity Feedback to get Voxel Terrains FREE VOXEL ENGINES OR DEMOS […]
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