30
2012
Marching Cubes Voxel Terrain
Marching cubes terrain sculpting v2.0 (this is also based to the earlier webgl port) Current Features: – Can add / remove ground – Special shader for blending materials (based on world Y) – Moved raycasting to camera, can add multiple chunks (but they are not […]
25
2012
Marching Cubes (Javascript)
Converted this Marching Cubes(three.js/webgl) to Unity Javascript – Added image#3 (using perlin noise to generate caves) – Added profiler image, fatal error image, neighbour chunk connection problem.. – Changed default unity arrays to Lists(), much faster now – Added some new images – Now digging […]
19
2012
Testing Mecanim + Biped
Tried to follow the mecanim tutorial from here: http://www.youtube.com/watch?v=QGXns8GemU0 (Unity 4 – Using Mecanim) Had to do few things differently to make it work..(also the current UI seems to be different from that video?) Here’s the (modified) steps from the video to get your own […]
7
2012
Water Shader Test (from 3ds max shader)
Tried to convert this .fx shader to unity, almost works, but not quite the same yet.. Webplayer: http://unitycoder.com/upload/demos/3dsmaxwatershader_unity1/ Download source: maxWater5.unityPackage
5
2012
Water Shader Test (from minecraft plugin)
Tried to convert one minecraft water shader to Unity.. some bugs left, as it doesnt really look that nice? (although havent seen the original in action..) Webplayer: http://unitycoder.com/upload/demos/minecraftwatershaderpluginUnity1/ Shader source:
2
2012
Flying inside 3D Perlin Cave
Never-ending perlin caves to explore! Current features: – Unlimited cave flying – Plasma(?) cannon – Moving around with keys (wasd/arrow keys) – Shooting with mousebutton – 1 stone material – added: light source, shooting sound, block destruction, basic collision detection for movement (not for player […]
1
2012
XYZ Point Cloud Data Viewer (DX11)
Latest version is here >> Check new page here: http://unitycoder.com/blog/2014/03/19/asset-store-point-cloud-viewer-unity/ Quick test for reading XYZ point cloud data and displaying it using DX11 features. Current info: – 1 million points works fine (60fps with no update loop, 20fps with pos.x+1 for each point in a […]
29
2012
Unity 4 : DirectX11
Adding some tests or notes here.. How to enable DirectX11 in Unity 4? – Edit / Settings / Graphic device… Unity Directx11 Examples (from Aras/Unity) – https://dl.dropbox.com/u/1119248/DX11Examples-4.0.0b7.zip — Testing those examples ^ Image#2: Yay, 1.000.000 instances with dx11 (its still 6-7fps.. :).. could be useful […]
22
2012
Unity 4.0 Download Beta
This link was in the forums (but I guess you need the upgrade licence to make it work? Or does it allow to install as a trial?) http://unity3d.com/unity/beta/download *** Take backups of your projects before opening them on that *** Check upgrade guide also: http://unity3d.com/unity/beta/notes […]
19
2012
Unlimited 2D Perlin Caves
Never-ending Perlin Noise 2D caves. Quick test version, you can move around.. (see also version/image#2 below) Todo/ideas: – Movement too fast – Fog of War? – Destructable walls? (Problem: How to save them? If you go back to same direction, map is generated on the […]
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