16
2012
Foggy Skydome + Sun – Shader
SkyDome mesh with special shader: Foggy Sun With Gradient Sky (sun direction based on directional light) Currently its bit too bright/foggy.. (this shader converted to unity from NVidia dx11 resources) Features v1.0 – Adjustable sky texture (not used in the webplayer, just colors. See image […]
14
2012
Shadow Volumes with Unity Indie
Thanks to this comment, I founded out that you can use GL in unity indie. That means, shadow volumes script from unitycommunity works on free unity also! (on 4.0, those commands should work on the free version anyways..) Download Source: ShadowVolumesExample.unityPackage
13
2012
Simple Sniper Scope View
Easy fullscreen sniper view, with just few lines of code..1 line actually! (test image is using some random sniper texture..) Can be easily animated with effects (using shader).. Added Zoom while in sniper mode (by adjusting the FOV) Webplayer: http://unitycoder.com/upload/demos/fake_sniper_view_unity/ Download source: FakeSniperView.unityPackage
12
2012
Sea Surface Water Shader
New test for a sea surface shader.. still some problems there.. (based on this webgl water) Webplayer: http://unitycoder.com/upload/demos/seashader2/ Download source: later..
11
2012
Fake Dynamic Tree Shadows
Tree shadows are created for terrain trees in Startup(), with adjustable strength, shadow shape, shadow color etc. (unity indie) Ideas/Todo: – Animated shadow? (based on terrain wind settings or just random..?) – Different shadows for different trees (Get treesize, type..) – Angled shadows (currently its […]
9
2012
Real Fake Clouds 3D
Real Fake Dynamic 3D Clouds..its pretty much the same as previous cloud test, except that this one is in 3D. If the clouds are low enough, they can hide mountains inside them too (its just too transparent right now..see image #2) Features: – Clouds are […]
9
2012
Underwater test
Wanted to make underwater caustics effects with projector, but it failed / doesnt work yet.. Its still missing the animated caustics, water surface is not animated, small bokeh planktons and all that.. no time to finish it now, just got a new idea for 3D […]
6
2012
Dynamic Clouds + Cloud Shadows on Terrain
Adding more stuff to the previous cloud test, now with fake shadows. (scene works with unity indie) New features: – Animated sky cloud shadows on terrain – Bugs: Currently the clouds are not perfectly aligned.. – Shadow strength can be adjusted (now its 0.5 for […]
5
2012
Old Film FX Shader
Converted from webgl shaders (source at devmaster.net). This should be nice as a camera shader? Adjustable parameters in shader: – SepiaValue, NoiseValue, ScratchValue, InnerVignetting, OuterVignetting, RandomValue, TimeLapse Original barn image: http://www.cgtextures.com/texview.php?id=12170 Webplayer: http://unitycoder.com/upload/demos/OldFilmShader1/ Readme pdf: README_OldFilmFx_Shader_web Purchase: (unity package) 0.50 eur [digishop id=”15″] *unitypackage is […]
3
2012
Sea Waves
Sea Waves testing. Its quite “heavy”..but looks nice. Info v1.0: – Special perlin noise map (128×128) is updated every frame and used as a height/waves-map for the sea mesh (converted from “Heightmap Test” by Simon Bethke, licensed under Creative Commons Attribution-Share Alike 3.0 and GNU […]
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