5
2019
Reading Minecraft World into Unity (using Substrate)
Quick test for reading Minecraft worlds into unity.Note: example code uses particle for each block, so it gets pretty slow. Compile Substrate.dll:– download this repository https://github.com/minecraft-dotnet/Substrate – unzip, open Substrate-master\SubstrateCS\Substrate.sln– Solution Explorer: Right click over Substrate (NET4), Set As Startup Project– Select Release (from the […]
1
2019
2 Pass Standard Shader with See-Through Wall Effect
Modified standard shader to make see through wall effect, with blurred texture and opacity. Shader source:https://github.com/UnityCommunity/UnityLibrary/blob/master/Assets/Shaders/3D/Effects/Standard-SeeThroughWalls.shader
2
2019
Texture tiling broke, after importing material and texture from 2018.x into 2017.x (using unitypackage)
Imported some .unitypackage from 2018 into 2017 (to downgrade), and had strange texture issue with some part of the model.. took couple of hours to find out that material tiling had resetted to 1 (instead of 100 – duh!) and then also texture was not […]
18
2019
Read File from Oculus Quest /sdcard/ Folder
New 2023 (more limitations) “This is because the Quest OS v53 now uses Android 12, which limits the way apps can access storage. From the developers of Polysketch: – No Access— /sdcard/Polysketch/– Can create folders, but not files— /sdcard/Android/Polysketch/– Full folder & file creation— /sdcard/Android/Android/data/com.PolysketchLLC.Polysketch/files […]
9
2019
Deploy to Android device with wireless connection
Using windows Command Prompt: // check if your device is presentadb devices// get device ip address (see inet row) adb shell ip addr show wlan0// enable tcpip and portadb tcpip 5555// connect device (use your device ip address)adb connect 192.168.1.90:5555 Now you can remove usb […]
25
2019
Enable HDR Color picker for Shader or Script
I needed HDR color for some old Unlit/Color-shader, and for c# script also, found out that you can add this attribute for the shader: And for the script: More info:https://docs.unity3d.com/ScriptReference/ColorUsageAttribute.htmlhttps://docs.unity3d.com/Manual/SL-Properties.html Also make sure your Camera has [x] HDR enabled
12
2019
Using SharpCompress in Unity
If you need to work with zip/rar/tar/gzip packages, can use SharpCompress to handle opening or creating those files. Compile SharpCompress DLL (unless you can find it online somewhere) Download project https://github.com/adamhathcock/sharpcompress Unzip and open in VisualStudio (i used 2017) Security warning, press ok Security warning, […]
9
2019
Creating Single .EXE from Unity Build Files
Using Enigma Virtual Box https://enigmaprotector.com/en/downloads.html – Select input file name: (This is .exe file from unity build)– Enter output file name: (this is the output single exe file) *This MUST be same as the original .exe file name, so that data folder gets found.– Click […]
6
2019
Ray Marching
Tested ray marching in Unity after watching this episode of The Coding Train. Source code:https://gist.github.com/unitycoder/7120e492deba748dba3d4e1e424d3c2a Usage:Set camera to 0,0,-10Projection: OrthographicThen Place spheres under empty gameobject, with sphere z values at 0
25
2019
Simple Image Tracking AR Android app using Vuforia
How to build simplest possible android AR app in “few” steps. ( No coding at all! ) Download Unity 2018.3.x https://download.unity3d.com/download_unity/06548a9e9582/UnityDownloadAssistant-2018.3.13f1.exe Install with these 3 options selected: [x] Unity, [x] Android Build Support, [x] Vuforia support. *Visual studio might be listed here also, if you […]
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