12
2014
using Visual Studio Community 2013 (Free) with Unity
“Visual Studio Community 2013 A Full-Featured IDE – FREE” (link) Some notes what it took to make it work (was pretty easy) Installing Visual Studio Community 2013 (FREE!) – Download: http://www.visualstudio.com/en-us/products/visual-studio-community-vs – Install (you can leave out those extras) – Restart – Start visual studio […]
30
2014
Unity5 Tips & Tricks
Collecting links to Unity5 related tips & tricks. Please note that many things could change in the coming versions.. (Feel free to post comments if you find some more tips) > Unity5 Upgrade guide (docs) LIGHTING, GI & BAKING – Slow terrain baking? (forum link) […]
28
2014
Oculus DK2 + Unity Indie
Oculus now works with Unity Indie (free) also! (For example using v4.5.5) Quick start: Register as Oculus developer – https://developer.oculusvr.com/ Connecting the device – Quick start guide: http://static.oculusvr.com/sdk-downloads/documents/DK2_Quick_Start_Guide.pdf – Install Oculus runtime from: https://developer.oculusvr.com/?action=dl – Usually need to restart computer after it’s installed – […]
26
2014
RenderTextures with Unity Indie (Desktop only)
Bloom Effect + Unity Indie = http://www.dramabutton.com/ Most of the image effects seem to work with Unity Free (using Patch Release 4.5.5p2) I guess its because of Oculus now works with Unity Indie: “Oculus 0.4.3 Beta (10/24/2014) – Added support for Unity Free in Unity […]
12
2014
2D Visibility / Shadow
Started converting this 2D visibility/light script ( http://ncase.me/sight-and-light/ ) to unity, finally some progress! btw. lines are drawn using GLDebug from : http://www.unity3d-france.com/unity/phpBB3/viewtopic.php?f=24&t=5409 Unity forum thread: http://forum.unity3d.com/threads/2d-visibility-shadow-free.275698/ — TODO: – Quad segments are currently crossed.. – Fix mesh generation *Temporary fix: insert extra boxes outside […]
10
2014
New UI: Full View Image Panner
New UI: Image Panner Tutorial (where scrolling area scales to full camera view size) with ZERO lines of code 🙂 Requires 4.6.0 Beta (17 or 18) : http://unity3d.com/unity/beta/4.6 Tutorial steps • Add new canvas from menu: GameObject / UI / Canvas • While Canvas gameobject […]
31
2014
[Beginner] Instantiate objects at random positions
**This is our first guest post, simple beginners tutorial for spawning (instantiating) objects at random positions: ——————————- ——————————- Hello, my name is Liviu Globa i’m an indie developer, making games for about 4 years in Unity. I would like to show you some tips that […]
29
2014
Unity + Wii Balance Board
Some notes/links on how to connect Wii Balance Board with Unity & windows pc. (main image from wikipedia) Setting it up: – You need bluetooth on your pc (you can use USB bluetooth adapters also) – WiiBalanceBoardWalker comes with testing tools, to check if connection […]
8
2014
Publishing from Unity to PS Vita
Started making tutorial notes for Publishing to PS Vita, but got stuck because the device doesnt allow using other account..(you would have to format the whole thing and its not my device so I cannot do that..) Ok, some progress.. now waiting for publisher key […]
10
2014
Shadow Casting 2D
Another fake shadow test.. (similar to the old raycast version, but should work with Physics2D). *This is currently abandoned.. See also: http://unitycoder.com/blog/2014/10/12/2d-visibility-shadow-for-unity-indie/ Info: – Testing PseudoAngle to sort object positions Todo: – Take shadow caster PolygonCollider2D vertices, check which one are visible to play – […]
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