23
2015
Monodevelop Scripting API search help
You can assign F1 key as Unity scripting API search in MonoDevelop: – Tools / Options – Key Bindings – First remove F1 key from Help, assign some other key for it like control+F1 – Then assign F1 for the Unity API Reference – Done! […]
17
2015
Custom Particle System Simulation
Started making Handmade Hero particle system with Unity+c# View source project in Github (still work in progress) https://github.com/unitycoder/CaseyParticlesForUnity See original HandMadeHero videos here: https://www.youtube.com/watch?v=G6OGKP3MaUI (Handmade Hero Day 155 – Introduction to Particle Systems) https://www.youtube.com/watch?v=HH_iaJairW8 (Handmade Hero Day 156 – Lagrangian vs. Eulerian Simulation) — […]
13
2015
Playing FullScreen Video in Mobiles
Trying to publish scene to mobiles with MovieTexture? Error will come up: (movie texture is not supported in mobiles) “error CS0246: The type or namespace name `MovieTexture’ could not be found. Are you missing a using directive or an assembly reference?” Solution: Use this free […]
22
2015
Increase Terrain Detail Draw Distance in Editor
Its quite annoying how the grass fades in editor (since 250 is the maximum view distance in Terrain settings), but you can force the draw distance higher with simple script whichs runs in editor References: http://docs.unity3d.com/ScriptReference/Terrain-detailObjectDistance.html http://docs.unity3d.com/ScriptReference/ExecuteInEditMode.html Sample code: *Note this runs with Update loop […]
18
2015
[news] Unity opens office in Paris, hires Frostbite developer as director
Saw interesting tweet today: Unity opens new office in Paris, and hires Sébastien Lagarde (senior graphic programmer at DICE/Frostbite and Dontnod) Source: I am proud to announce that Unity will open an office in Paris (France) that I will join as Director of rendering research. […]
15
2015
Terrain Tools Updates [asset store]
Small post about coming Terrain Tools updates (and since its currently in sale at asset store, can grab it at discounted price 🙂 (Also feel free to request new features) Some of the new updates: – Extra tool: Splatmap generator from terrain (for quick testing […]
11
2015
PsychoBombRush [game prototype]
Small game prototype (with 2 player mode), similar to c64 psycho pigs. Play & Download here: (webplayer, pc exe, linux, mac, *webgl version is crashing so not added yet) http://unitycoder-com.itch.io/psychobombrush Website: http://games.unitycoder.com/PsychoBombRush/ — Images:
25
2015
Unity Answers Custom CSS Style
Custom CSS style for new Unity Answers website (using Stylish plugin) Features: – General cleaning up of clutter – Add all line numbers to code – More towards stackoverflow style & fonts – … Before After (using custom style) Custom.css: *still work in […]
22
2015
[LudumDare33] You are the Monster
LudumDare GameJam, Worst theme ever, but gotta try still 🙂 Started couple hours ago, heading towards failure still.. WebGL https://unitycoder.com/upload/demos/LudumDare33/webgl/ Ludum Dare entry: http://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=27533 Things learned: > Using multiple cameras with image effects causes problems, all layers will get the effect, even though the Camera […]
8
2015
Ludum Dare Theme Slaughter with keyboard
Quick & dirty GreaseMonkey script (for Firefox) to use Ludum Dare voting page with arrow keys (left = good, right = bad, down = slaughter) Added also TextToSpeech (reads the theme name), commented out by default, see below. This file contains bidirectional Unicode text that […]
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