12
2013
Water Particles
Converted this javascript demo to Unity C#: Aqualibrium by Gerard Ferrandez Info: – Had to make some modifications since all those javascript [this] that.x variables were quite complicated..but seems to work 🙂 – Screenshot shows 500 spheres with debug.drawlines to each neighbour particle (added gravity […]
9
2013
A* PathFinder 2D & 3D
Converted this pathfinder to Unity: “Another faster version of A* (2D+3D) in C#” (by Roy Triesscheijn) That was amazing: 0 errors when dragged those c# files into unity Oo! Just added those boxes and linerenderer to draw the path.. (main image is 20x20x20 grid with random […]
8
2013
Eulerian Water Simulation C#
Converted one 2D water simulation to Unity, see original code & video (youtube) – source link at description (by Matthew Bettcher) Check the old test also: 2D Fluids with Cellular Automata TODO: – Erosion? – Floating objects? – Different types of fluids? Webplayer: http://unitycoder.com/upload/demos/WaterSim2/ (texture […]
7
2013
Basic Illumination Model C#
Converted this script to unity: Basic Illumination Model by andalmeida. Problems / info: – Converted most of the values to floats.. because Mathf.Max() didnt like doubles.. i guess could had made some extension to it.. (maybe thats why there are some artifacts) – Specularity didnt […]
6
2013
Roguelike Shadowcasting
Converted this shadow/visibility to unity: Shadowcasting in c# by Eric Lippert. Looks quite nice. Todo: – How to do ascii map? ( Gui.TextArea is not good..Or just use SetPixels.. Or use invidual planes with textures..) – Try with 3D objects/view? – Try with perlin generated […]
2
2013
Inventory Script Test
Testing one idea for a inventory system. (free sword from assetstore) Basic idea is, – Use the same objects inside the inventory (3D model, with colliders) – No need to draw icons or to use unity GUI() – Objects take realistic amount of space, you […]
31
2013
Webplayer 100% Width & Height
Making the webplayer 100% width & height: Publish your project to webplayer (default template) File / Build Settings Select webplayer as platform Click “Add current”, if you havent added your scene to the build list yet Click “Player settings” From panel “Resolution & presentation”, you […]
27
2013
Editor Mesh Helper Gizmos
Started making a mesh helper editor script. Should be useful to see the mesh details easily.. Current features: – Display selected object details (DrawGizmo) – Draw green boxes on vertex locations (Handles.DotCap) – Display vertex number and UV info (Handles.Label) – Label position is affected […]
26
2013
KDTree Find Nearest Object
Small test using the KDTree from unity forums (link to the post, source is attached there). Webplayer: http://unitycoder.com/upload/demos/KDTreeUnity/ (2000 objects)
23
2013
Substance Resources For Unity
You can use Allegorithmic Substance Materials with Unity, here’s few useful links: (^main image is from the free SubstancePlayer) TUTORIALS How to use Substances and what they are (unity3d blog) Official Allegorithmic YouTube channel FREE SUBSTANCES & DEMO PACKAGES 18 Free Substances (unity asset store) […]
Recent posts
- Testing Unity AI Beta
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- .JP2 Ortho Image Converter to PNG/JPG/TIFF
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- Detect SRP (URP or HDRP) with Assembly Definition Version Defines
- [LudumDare57] Theme: Depths
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Recent Comments
- on [Asset Store] PolygonCollider2D Optimizer
- on Trajectory Test Scene 2.0
- on Vector3 maths for dummies!
- on UnityHub 3.6.0: Remove Version Control & Cloud Dashboard columns
- on Using RenderDoc with Unity (graphics debugger)
- on UI Scroll View automatic Content height
- on [Asset Store] Point Cloud Viewer & Tools
- on [Asset Store] Point Cloud Viewer & Tools
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