9
2013
Escape (proto)
Small test game again. You have to stop people from escaping the screen.. Current features: – Mecanim character (although cannot see them much at all, moving mecanim characters from script was quite easy – usfxr for sound – Substance materials (used these free ones) – […]
7
2013
Alphabets Memory (proto)
Another small test game, Alphabets Memory. Letters are displayed for a short time, then hidden. Player needs to enter the same letters that were visible..(not in any order). Current features: – Using usfxr for sounds (each letter has its own sound) – Simple highscore with […]
3
2013
Falling Alphabets (proto)
Small test game, falling alphabets. Current features: – Falling alphabets 🙂 – Using default 3DText objects with rigidbodies – Basic highscores with php (1 top score is kept) – sounds from: http://www.bfxr.net/ (ps. Check this, Unity port of as3sfxr) – 3D sounds (based on viewport […]
24
2013
Ice Breaker (coffee break game)
Spend 2 coffee breaks making this small test.. Theres nothing to do, but just drive around and push the ice. (boat explodes if it tilts too much, its bit bugged right now..starts to tilt too easily) Info: – Made box in 3ds max, broke it […]
27
2013
Realm Of ..Something.. (proto)
Small test “game”. Using cave created with PerlinDungeonMaker (not created runtime, it was saved as a mesh) Mainly inspired from: rotmg See the PerlinDungeonMaker page for more details. TODO: – How to setup monsters..? (Current favourite: Random spawners that activate when player is near) – […]
15
2012
Photon Multiplayer Scene
Simple steps for making your own top-down multiplayer scene from the Free Photon AngryBots Example Start: – Download this: http://u3d.as/content/exit-games/photon-angry-bots-demo/2i9 – Import it to a empty project – You need to register for the free account: http://cloud.exitgames.com/– Then from your account, Application Dashboard, you need […]
14
2012
Rampart Prototype
Basic “seed fill” is now working (see the link for some info). Idea is to make small Rampart style test game. – Using alexzzz’s c# fast floodfill (see previous post comments section for source) – Area is now checked everytime you paint a pixel, if […]
31
2012
Sphere Ninja (proto)
This was made in 4-5hrs, just for a quick test.. Lots of room for improvisation.. also it doesnt do any cutting, just hides the original sphere and instantiates 2 slices with same speed/rotation.. You could make it less fake by creating 8 ready slices from […]
7
2012
Deflector (proto)
Delfector concept demo..(kind of) Play the original game here > http://c64s.com/game/809/deflektor/ Webplayer: (flash) http://unitycoder.com/upload/demos/mDeflectorProto1/ *Lens flare seems to be bugged in flash player.. Download source: coming later..
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