Browsing articles tagged with " shader"
Aug
13
2012

Simple Sniper Scope View

Easy fullscreen sniper view, with just few lines of code..1 line actually! (test image is using some random sniper texture..) Can be easily animated with effects (using shader).. Added Zoom while in sniper mode (by adjusting the FOV) Webplayer: http://unitycoder.com/upload/demos/fake_sniper_view_unity/ Download source: FakeSniperView.unityPackage

Aug
12
2012

Sea Surface Water Shader

New test for a sea surface shader.. still some problems there.. (based on this webgl water) Webplayer: http://unitycoder.com/upload/demos/seashader2/ Download source: later..

Aug
11
2012

Fake Dynamic Tree Shadows

Tree shadows are created for terrain trees in Startup(), with adjustable strength, shadow shape, shadow color etc. (unity indie) Ideas/Todo: – Animated shadow? (based on terrain wind settings or just random..?) – Different shadows for different trees (Get treesize, type..) – Angled shadows (currently its […]

Aug
5
2012

Old Film FX Shader

Converted from webgl shaders (source at devmaster.net). This should be nice as a camera shader? Adjustable parameters in shader: – SepiaValue, NoiseValue, ScratchValue, InnerVignetting, OuterVignetting, RandomValue, TimeLapse Original barn image: http://www.cgtextures.com/texview.php?id=12170 Webplayer: http://unitycoder.com/upload/demos/OldFilmShader1/ Readme pdf: README_OldFilmFx_Shader_web Purchase: (unity package) 0.50 eur [digishop id=”15″] *unitypackage is […]

Aug
3
2012

Sea Waves

Sea Waves testing. Its quite “heavy”..but looks nice. Info v1.0: – Special perlin noise map (128×128) is updated every frame and used as a height/waves-map for the sea mesh (converted from “Heightmap Test” by Simon Bethke, licensed under Creative Commons Attribution-Share Alike 3.0 and GNU […]

Aug
2
2012

Animated Clouds Shader + SkyDome

Testing (fake) animated clouds shader & 3d skydome.. actually looks quite nice already! (original shader is from some dx11 c++ tutorials) Info v1.0: – Scrolling seamless cloud texture + perlin texture (shader) – Skydome 3D mesh (UV mapping is bit broken, its mirrored on the […]

Mar
17
2012

Explosion Lava (?) Shader (test)

Uhm..failed. This was supposed to look like explosion (as in this pdf: GDC2012 Unity+DX11, page 62) well..atleast founded a simple way to create lava textures: http://www.photoshopatoms.com/effects/creating-a-lava-texture-from-scratch/ Its just a highres sphere, with animated vertex extrude shader.. Webplayer: http://unitycoder.com/upload/demos/ExploBallShaderTest1/ Download source: mExploBallScene.unityPackage Images used in the […]

Mar
15
2012

Fake Realtime Shadows With Surface Shader

Yes! After several hours of shader errors, finally got this working, fake realtime shadows using shader (2D) Its using obstacle map texture (see image#2), so thats the 1st downside of it, but still better than nothing.. More info later.. Ideas to try: – Blur the […]

Mar
6
2012

Camera Shaders

yay..took few hours just to get this working: Render a whole camera view with one shader. It should be simple, but the documents wont give any examples: Camera.RenderWithShader Main image is showing vertex-depth-shader seen with camera (its modified version from one of these unity replacement […]

Feb
26
2012

Water Splash Screen Effect shader

Water Splash Screen Effect Distortion Shader (test). (With unity free, you cannot use render to texture, but you could probably do that with screenshot..(?) This example is using just a plane with photo as a texture, should try with the screenshot later.. Background texture: cgtextures […]

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