19
2012
SeaShoreShader (test)
Testing something similar to this ( http://unitycoder.com/blog/2012/02/12/fake-water-shader-refraction/ ) but for sea & beach. (its all-in-one-shader & all-in-one-mesh for unity indie..) Current features v1.0: (main image^) – Looks horrible – Beach texture – Sea surface texture (uv-animated, with some distortions) – Surface Hue property Ideas: – […]
12
2012
Fake Water Shader
Testing “fake” water shader & trying to make a nice looking river scene (with unity free version..) Webplayer(s): http://unitycoder.com/upload/demos/mFakeRiver4/ (*7mb) http://unitycoder.com/upload/demos/mFakeRiver5/ Current “features”: Terrain textures & stones are from: Advanced Terrain Shaders v2 Terrain modeled with heightmap, imported to Unity with mTerrain Unity Terrain + […]
9
2012
Distance Blur Shader for Texture
Testing texture blurring in shader..using camera depth to determinate distance.
3
2012
Multi-UV Mixing (shader)
Testing multi-UV mixing (related forum link). All this shader does, it uses the same material with different sizes.. so it doesnt look so tiled. (but loses detail and actually while testing, simple bumpmap helps to remove tiling quite nicely also..) Screenshot:left side, standard diffuse map […]
20
2012
Wipe transition (Shader)
Wipe shader test.. Modified unity version from the original glsl shader “postpro” by iq (2009) Webplayer: http://unitycoder.com/upload/demos/mWipeShader/ Source: (shader)
2
2012
Fake 2D Realtime Shadows Shader (for unity free version)
Testing 2D realtime shadows (shader based), works with unity free version. More tests later.. (in that screenshot, there is 1 spotlight and objects which cast shadow behind them) Current version kind of works with spheres..need to adjust shader for other shapes. Webplayer: (added 14.01.2012) http://unitycoder.com/upload/demos/mShadowShaderFake1/ […]
16
2011
Metablob shader testing
Metablob shader testing. 2D metablobs..hmm..could this be used for (2D) fluids somehow? Instructions: – New scene – Add plane, Location: 0,0,0 Rotation: 0,0,0 – Add camera, Location: 0,10,0 Rotation: 90,0,0 (its looking down the plane) – Add material using this shader to the plane, you […]
14
2011
Plasma shader testing.. (v2)
Testing some shaders. Trying to convert a plasma GLSL shader to unity.. not working properly yet. (and still looking for a good shader tutorial for beginner..: / ) The main code should be under fragment shader I guess..(?) The original GLSL shader doesnt give any […]
26
2011
WIP: Yet Another Fake Shadow v1.0
Testing shader that casts fake shadows (in unity free version), it takes account your light position/direction. Mostly taken from this: http://www.unifycommunity.com/wiki/index.php?title=Shadow_Volumes_in_Alpha < that works in pro only.. So far can get some shadow or light projected, but getting some artifacts around the caster object and […]
21
2011
mVertexShadows 1.0 (fake)
Testing (fake) vertex shadows (while waiting for unity pro..maybe someday?) In the webplayer the light is directional, not pointlight. So it looks like the shadow is not casted from the light direction. (only direction of the light is taken, not position) But you could use […]
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