30
2014
Unity5 Tips & Tricks
Collecting links to Unity5 related tips & tricks. Please note that many things could change in the coming versions..
(Feel free to post comments if you find some more tips)
LIGHTING, GI & BAKING
– Slow terrain baking? (forum link)
– About Precompute, Baking, Lighting settings (forum link)
– Realtime GI for moving interiors (forum link)
– Precompute time? Use GI-chart view (forum link)
– Adjust GI cache size (default is 25gb) (forum link)
– How to increase lightmap resolution? (forum link)
– Directional Lightmap features explanation (forum link)
– Distance shadows with Enlighten (forum link)
– Point light shadowing work around (forum link)
—
WEBGL
– About build size (forum link)
– Calling external js function (forum link)
—
NEW STANDARD MATERIAL, SHADERS
– Car material settings example (forum link)
– Getting substances to work (forum link)
– Smoothness, Roughness, Albedo & Specular values (forum link)
– Scale handling in shader (forum link)
—
PROFILER, STATS
– Timeline profiler (forum link)
– Stats window : Batches (forum link)
—
COMING FEATURES
– Runtime reflection probes (forum link) *Already in 5.0.b14
– GI Support for spot- & pointlights (forum link)
– PBS Calibration scene, later in asset store (forum link) *Already in store (asset store link)
– PowerVr Path Tracing (forum link)
– Hardware instancing (terrain grass/trees) (forum link)
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Hi, please, look your email, I sent you an email called “Script Problem”.
Thanks.
Unity Samples: Shader Calibration Scene [5.0 beta]
https://www.assetstore.unity3d.com/en/#!/content/25422
top link is malformed. slow baking, check your HTML
Fixed, thanks!
WheelColliders Jitter? Adjust Fixed Timestep:
http://forum.unity3d.com/threads/official-5-0-feedback-request-for-physx.283236/#post-1933231
DynamicGI.SetEmissive:
http://forum.unity3d.com/threads/dynamic-emission-in-real-time-gi.293569/
New AssetBundle build system in Unity 5.0:
http://forum.unity3d.com/threads/new-assetbundle-build-system-in-unity-5-0.293975/
“Extending Unity 5 rendering pipeline: Command Buffers” (with examples)
http://blogs.unity3d.com/2015/02/06/extending-unity-5-rendering-pipeline-command-buffers/
terrain deferred shader:
http://forum.unity3d.com/threads/new-standard-terrain-shader.296417/#post-1960191
coming features:
“In the 5.x series our plan is:
* Deferred reflection buffer
* SSR which falls back to reflection probes for reflections that are offscreen
* In deferred we do per pixel blending of reflection probes in deferred & integrated with SSR. Potentially it makes sense to add support for custom projection volumes there too, but i think it is very likely that SSR is a better solution here.”
http://forum.unity3d.com/threads/reflection-probes-best-practices.277224/#post-1976356
Coming features:
Box2D weld joint and other joints (early in 5.x)
http://forum.unity3d.com/threads/eta-on-box2d-weld-joint.300974/#post-1980740
coming features:
– new splashscreen for indie(free) users 😮
http://forum.unity3d.com/threads/is-there-going-to-be-an-updated-splash-screen-for-us-unity-free-users.301005/#post-1981091
Reflection problems example scene:
http://forum.unity3d.com/threads/reflection-probes-best-practices.277224/#post-1981241
^ *probes 😮
JetBrains.Annotations included:
http://forum.unity3d.com/threads/embedded-jetbrains-annotations-in-v5-unityengine-dll.304819/
coming features:
Shadowing for Realtime GI for point and spot lights, 5.x:
http://forum.unity3d.com/threads/unity-5-0-release-candidate-3-is-available.300069/page-2#post-1984483
new feature 5.1
“Runtime Animator State Properties (speed, mirror, cycleOffset)”
http://forum.unity3d.com/threads/runtime-animator-state-properties-speed-mirror-cycleoffset-for-5-1.307521/
[Workaround] Unity5 AddComponent from a string :
http://forum.unity3d.com/threads/workaround-unity5-addcomponent-from-a-string.307970/
Unity 5 Metallic Standard Shader Texture Reference Guide:
http://forum.unity3d.com/threads/unity-5-metallic-standard-shader-texture-reference-guide.307988/
coming features:
uNet, new unity networking (currently in alpha)
http://forum.unity3d.com/threads/unity-5-new-network-features-unet.308000/
Unity 5.1: New Networking “Multiplayer” (previously “UNET”)
http://forum.unity3d.com/threads/where-is-the-unity-labs-demo-project.306522/#post-2013198
new unity networking, coming in 5.1, works in WebGL also:
http://forum.unity3d.com/threads/unity-network-any-plans-in-webgl.314610/#post-2045023
Grab Data from G-Buffer, CameraGBufferTexture0… :
http://forum.unity3d.com/threads/grab-data-from-g-buffer.308365/
Realtime reflections in Unity 5 (with sources)
http://twiik.net/articles/realtime-reflections-unity-5
Overview of graphics features and improvements in Unity 5.0, from Game Developers Conference:
http://aras-p.info/texts/files/201503-GDC_Unity5_Graphics.pdf
http://aras-p.info/texts/files/201503-GDC_Unity5_Graphics_notes.pdf
http://aras-p.info/texts/files/201503-GDC_Unity5_Graphics.key.zip
coming features:
“Crunch texture compression into Unity 5.1
– “Even at 100% quality, some of my 1024×1024 textures that are 0.7MB compressed crunch down to 124k ! And that look almost identical.” ”
http://forum.unity3d.com/threads/unity-is-not-a-serious-2d-game-dev-platform-without-support-for-lossless-texture-compression.309171/#post-2021767
Terrain multi UV Mixing with new unity 5 standard shader:
http://forum.unity3d.com/threads/terrain-multi-uv-mixing-with-new-unity-5-standard-shader.308112/
http://forum.unity3d.com/threads/improved-terrain-texture-tiling.116509/
about continuous baking, what to use it for:
http://forum.unity3d.com/threads/continuous-baking.310793/
Switch between Bake and Realtime GI in runtime / Disable GI in runtime: Not possible
http://forum.unity3d.com/threads/switch-between-bake-and-realtime-gi-in-runtime-disable-gi-in-runtime.308746/
webgl + microphone access (not coming soon)
http://forum.unity3d.com/threads/webgl-and-microphone.308197/
Unity5 wheelcollider explained:
http://s16.postimg.org/lnb55l3th/WC_info_001.jpg
Continued, U5 WheelCollider explained:
http://forum.unity3d.com/threads/unity-5-wheelcollider-component-is-unusable.307099/page-3#post-2039967
Smoothness (glossiness) from Substance has to be multiplied by 0.75?
http://forum.unity3d.com/threads/smoothness-glossiness-from-substance-has-to-be-multiplied-by-0-75-is-it-always-true.311118/
Oculus slow / jitter?
http://forum.unity3d.com/threads/oculus-jitter-in-unity-5.307359/#post-2018453
Coming features: (~5.1)
Standard shader fixes for webgl publishing:
http://forum.unity3d.com/threads/severe-banding-with-webgl-on-chrome.310326/#post-2035482
Coming features:
5.x PowerVR raytracing:
http://forum.unity3d.com/threads/unity-5-global-illumination-disappointed.282696/#post-2046875
Standard shader with vertex colors:
http://forum.unity3d.com/threads/standard-shader-with-vertex-colors.316529/
5.1 beta whats new:
http://forum.unity3d.com/threads/5-1-beta-information-preview.317493/
“5.1 Beta 2+ contains the beta version of the VR integration”
http://forum.unity3d.com/threads/vr-alpha-or-vr-beta-in-unity-5-1-beta-2.318109/
using UnityEngine.VR;
http://www.slideshare.net/hmleehm/how-touseoculussdk
“Unity2015 talk: Global Illumination, current status of SSRR and some DX12 stuff”
https://docs.google.com/uc?id=0B1Ca8GQ0-oAIdDV1dEd6d2JEMDQ&export=download
5.1Beta3 : http://unity3d.com/unity/beta (for pro users)
Get skybox color:
http://forum.unity3d.com/threads/get-skybox-color.319763/
Avoiding light leaks:
http://forum.unity3d.com/threads/unity-5-light-leaks-at-uv-seams.312140/#post-2083356
What is “batches” in statistics window:
http://forum.unity3d.com/threads/draw-calls-vs-batches-optimization-unity-5.318704/#post-2074783
WebGL Settings Data caching:”enables the build to use the browser cache to store its files”
http://forum.unity3d.com/threads/webgl-settings-data-caching.322559/
webgl js communication:
http://forum.unity3d.com/threads/c-jslib-2-way-communication.323629/#post-2100593
standard shader with Outline:
http://forum.unity3d.com/threads/adding-an-outline-to-unity-5-standard-shader.286554/
movie texture for webgl:
http://forum.unity3d.com/threads/webgl-invalid_value-teximage2d-no-video.284926/#post-1908380
webgl streaming levels:
http://forum.unity3d.com/threads/webgl-with-streaming-option-like-webplayer.316620/
Unity 5 – Lighting and Rendering info:
http://unity3d.com/learn/tutorials/modules/beginner/graphics/lighting-and-rendering
uNet sample projects:
http://forum.unity3d.com/threads/unet-sample-projects.331978/
webgl roadmap:
http://forum.unity3d.com/threads/webgl-roadmap.334408/
5.2 new low level api example:
http://forum.unity3d.com/threads/new-low-level-native-plugin-api-id-love-to-know-more.343273/#post-2219646
unity example downloads
http://unity3d.com/learn/resources/downloads