14
2020
Registry fix for: Opening .UnityPackage in currently Active Unity (instead of opening new Unity instance)
I think after installing 5.6 32bit unity, it broke the Windows Explorer default application feature – Where clicking UnityPackage in Explorert would open in any currently active Unity instance.(instead it started opening new Unity instance every time).Found solution in forums (link) Here is Registry Fix […]
5
2016
Android: MissingMethodException: Method not found: ‘Default constructor not found…
Suddenly started getting these error messages on device (build worked fine otherwise, but tcp socket stopped working) You can view device log with command line> adb logcat -s Unity ActivityManager PackageManager dalvikvm DEBUG Solutions: – Use IL2CPP build instead of Mono2x – Or, set Stripping […]
6
2015
Custom shader Transparency & Batching issues
While updating this billboard shader https://github.com/unitycoder/DoomStyleBillboardTest , had couple strange shader issues: Problem#1: Overlapping transparent area clips other object behind it (see issue#6) This one was solved by adding “ZWrite Off” to the shader, apparently something to do how transparent objects get depth sorted..(?) http://docs.unity3d.com/Manual/SL-CullAndDepth.html […]
3
2015
[Vuforia + XCode] CARWrapper.bundle specifies a non-existent file for the CFBundle
Had this error message coming up all day, until founded the fix: Either this http://answers.unity3d.com/answers/1102882/view.html or just delete the (QCARWrapper.bundle) reference in xcode project view from that plugins/ folder. ^main image: First tried settings bundle as [x] Editor, [x] Standalone only, but still seemed to […]
4
2015
Leap Motion: Get Finger Position & Direction
Took a while to find info on how to simply get the Leap hand finger positions in unity, here’s cleaned up script to draw rays from fingertips to their pointing direction. This file contains bidirectional Unicode text that may be interpreted or compiled differently […]
23
2015
Monodevelop Scripting API search help
You can assign F1 key as Unity scripting API search in MonoDevelop: – Tools / Options – Key Bindings – First remove F1 key from Help, assign some other key for it like control+F1 – Then assign F1 for the Unity API Reference – Done! […]
13
2015
Playing FullScreen Video in Mobiles
Trying to publish scene to mobiles with MovieTexture? Error will come up: (movie texture is not supported in mobiles) “error CS0246: The type or namespace name `MovieTexture’ could not be found. Are you missing a using directive or an assembly reference?” Solution: Use this free […]
10
2015
AssetStoryBuddy (GreaseMonkey script)
Finally started small helper script for asset store, because the website is not exactly user friendly and missing many features.. Note. This is first version, quite limited still but has potential 🙂 Features: – Sorts search results by price! (free ones first) – Keeps previous […]
30
2014
Unity5 Tips & Tricks
Collecting links to Unity5 related tips & tricks. Please note that many things could change in the coming versions.. (Feel free to post comments if you find some more tips) > Unity5 Upgrade guide (docs) LIGHTING, GI & BAKING – Slow terrain baking? (forum link) […]
4
2014
Unity Forums V2 : Custom CSS
New unity forums are quite too messy for me (so much useless info, buttons, links, every font is different size etc..) Had to make custom css (using Stylish firefox plugin) This is not for everybody..personally I use the “New Posts” page everytime, so most modifications […]
Recent posts
- MotionVector Effect: Object “disappears” when paused
- [GreaseMonkey] Unity Forum Fixer
- UnityHub: Make Hub application background Translucent
- Customize SpriteShapeRenderer quality (but has issues)
- Editor tool: Copy selected gameobject’s names into clipboard as rows (for Excel)
- Editor tool: Replace string in selected gameobject’s names
- UnityHub: Enable built-in Login Dialog (no more browser login/logout issues!)
- Use TikTok-TTS in Unity (with WebRequest)
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- webgl+javascript TTS
- Using Moonsharp (LUA) + Unity Webgl
- Using 3D gameobject prefabs with Unity Tilemap + NavMesh Surface
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