20
2014
Beach Sand Water (shader)
Quick test for beach shader.. Inspiration from this topic: http://forum.unity3d.com/threads/229473-Wet-beach-texture Info: – Nothing much happening there, beach has moving mask to change color – Water plane has moving vertices and quite basic normal mapped transparent shader – Transparency glitches here & there.. (goes out of […]
19
2014
Unity + WebGL !!
yay! maybe oneday.. http://forum.unity3d.com/threads/227975-Shiva-3d-will-support-HTML5/page2?p=1525692&viewfull=1#post1525692 seems to be 1 year ago already.. https://github.com/ljmeijer/documentation/blob/master/content/english/api/BuildTarget.WebGL.mem And, with some imagination, combine those with: https://twitter.com/aras_p/status/430266567717171201 ^ although that could be anything.. the new lights/physical shaders, 64bit editor, new audio (as seen from unity 5 announcement) o_O
10
2014
Shadow Casting 2D
Another fake shadow test.. (similar to the old raycast version, but should work with Physics2D). *This is currently abandoned.. See also: http://unitycoder.com/blog/2014/10/12/2d-visibility-shadow-for-unity-indie/ Info: – Testing PseudoAngle to sort object positions Todo: – Take shadow caster PolygonCollider2D vertices, check which one are visible to play – […]
9
2014
Explosion Heatwave Distortion (unity indie)
Fullscreen heat/explosion distortion effect shader+script [View animated gif] Info: – No rendertextures used, works with unity indie, (but slower of course) – Could be possible to have multiple heatwaves on screen.. (not tested yet) – In the webplayer its bit slow moving, too strong effect […]
4
2014
Animated Fake Sprite Shadows (shader)
Interesting fake shadow effect for sprites, using modified sprite shader.. Features: – Works with animated sprites – Works without pro – Could be used as fake reflection also? – more info later.. Webplayer: http://unitycoder.com/upload/demos/FakeSpriteShadowShader/
3
2014
River Mesh Generator
Testing river mesh generation, idea is from forum topic: http://forum.unity3d.com/threads/225561-Is-there-any-way-to-have-a-river-flow-without-flow-maps?p=1502875 Webplayer: http://unitycoder.com/upload/demos/RiverMeshMakerUnity/ Features: – Start point, length, width, segment length, adjustable x-position (middle of the river), in the screenshot using Mathf.Cos(#) – Each piece/segment has UV (0,0 to 1,1) so can scroll the texture to […]
28
2014
Ray-traced Fake Soft Shadows (Shader)
Mooore fake shadows testing! (based on direct3D shaders) Info: – Works with unity indie/free! – Just a shader with sphere intersect function (so it basically only works with spheres..) – Point light & sphere positions are sent to the shader – Each sphere requires invidual […]
25
2014
Flash SWF Anims To Unity (GAF Converter)
GAF Animation Converter What is it: Flash Animation Converter (convert .swf animations to Unity) Quick test with GAF+Unity, let’s see how it works – Download & Import GAF Player from AssetStore (free) : http://u3d.as/content/catalyst-apps/gaf-animation-player/62G – Lets get some sample flash animations from: http://www.glitchthegame.com/public-domain-game-art/ ( I […]
18
2014
Shader Forge resources & shaders
Adding list of Shader Forge related tutorials / shaders here. (Main image is created using this UDK Metal tutorial, check it in metal webplayer) Get Shader Forge from AssetStore, its easy to use! (and works with unity free/indie also) https://www.assetstore.unity3d.com/#!/content/14147?aid=1101lGti UNITY SHADER FORGE RESOURCES (node […]
7
2014
Unity Multipurpose Avatar – Shooter Test
Someone had to do it.. – Copied dying animation from the old Mecanim demo, adjusted few settings for it on importer (same as the UMA idle animation, except no looping) – Added Die boolean to Animator, if its true, dying animation is played.. – Added […]
Recent posts
- Convert LAS/LAZ/PLY pointclouds to GLTF (GLB) Point Meshes (standalone converter)
- Detect SRP (URP or HDRP) with Assembly Definition Version Defines
- [LudumDare57] Theme: Depths
- MotionVector Effect: Object “disappears” when paused
- [GreaseMonkey] Unity Forum Fixer
- UnityHub: Make Hub application background Translucent
- Customize SpriteShapeRenderer quality (but has issues)
- Editor tool: Copy selected gameobject’s names into clipboard as rows (for Excel)
- Editor tool: Replace string in selected gameobject’s names
- UnityHub: Enable built-in Login Dialog (no more browser login/logout issues!)
- Use TikTok-TTS in Unity (with WebRequest)
- Create Scene Thumbnail Image using OnSceneSaved & OnPreviewGUI
Recent Comments
- Using RenderDoc with Unity (graphics debugger) on
- UI Scroll View automatic Content height on
- [Asset Store] Point Cloud Viewer & Tools on
- [Asset Store] Point Cloud Viewer & Tools on
- Vector3 maths for dummies! on
- UnityHub: Make Hub application background Translucent on
- UnityHub: Make Hub application background Translucent on
- Install Android SDK+JDK+NDK for Unity (without AndroidStudio or Unity Hub) on