14
2013
SpaceBattle (proto)
Small quick game again, you need to reflect your own colored missiles back to the monster.. Info: – Explosions from free particle package (AssetStore) – Sounds from http://www.bfxr.net/ – Problem: missiles are not moving smoothly in webplayer.. – 2 players (wasd + numkeypad4568). InputManager/GetAxis for […]
9
2013
Escape (proto)
Small test game again. You have to stop people from escaping the screen.. Current features: – Mecanim character (although cannot see them much at all, moving mecanim characters from script was quite easy – usfxr for sound – Substance materials (used these free ones) – […]
7
2013
Alphabets Memory (proto)
Another small test game, Alphabets Memory. Letters are displayed for a short time, then hidden. Player needs to enter the same letters that were visible..(not in any order). Current features: – Using usfxr for sounds (each letter has its own sound) – Simple highscore with […]
3
2013
Falling Alphabets (proto)
Small test game, falling alphabets. Current features: – Falling alphabets 🙂 – Using default 3DText objects with rigidbodies – Basic highscores with php (1 top score is kept) – sounds from: http://www.bfxr.net/ (ps. Check this, Unity port of as3sfxr) – 3D sounds (based on viewport […]
24
2013
Ice Breaker (coffee break game)
Spend 2 coffee breaks making this small test.. Theres nothing to do, but just drive around and push the ice. (boat explodes if it tilts too much, its bit bugged right now..starts to tilt too easily) Info: – Made box in 3ds max, broke it […]
21
2013
Free Android/iOS Basic Licenses
Yay! Breaking news! David Helgason just announced: mobile deployment with Unity is now free for all indie developers. Unity’s iOS and Android basic add-ons are yours, no royalties, no fees. also, In the coming months, we will make Blackberry 10 and Windows Phone 8 deployment […]
13
2013
GameDraw – First Impressions
GAMEDRAW PRO – FIRST IMPRESSIONS Â Had a chance to try GameDraw Pro – Here’s some notes after few days of (quick) tests. WHAT IS GAMEDRAW 3D modeling plugin for Unity3D. Allows you to do basically all basic (and some advanced) mesh modeling tasks directly inside […]
8
2013
Using crossdomain.xml
Duh! That was one annoying error.. >< Error reading crossdomain policy: Expected element UnityEngine.UnityCrossDomainHelper:GetSecurityPolicy(String) Error downloading mesh: Rejected because no crossdomain.xml policy file was found UnityEngine.MonoBehaviour:print(Object) MeshSerializer:ReadMeshFromWWW(WWW) (at Assets/MeshSerializer.js:355) $:MoveNext() (at Assets/LoadMeshFromWeb.js:11) While using MeshSerializer2 to read mesh data from server http://wiki.unity3d.com/index.php/MeshSerializer2 And crossdomain.xml was […]
14
2013
Heightmap Chunk
Saw this in the forums (simpleminecraft), sounds interesting!. Havent looked at their sources yet, but made own test version first.. Current version: – Single chunk.. – Chunk creator (random or perlin) – 2D array for grid heights – 3D array for grid cell types – […]
12
2013
Water Particles
Converted this javascript demo to Unity C#: Aqualibrium by Gerard Ferrandez Info: – Had to make some modifications since all those javascript [this] that.x variables were quite complicated..but seems to work 🙂 – Screenshot shows 500 spheres with debug.drawlines to each neighbour particle (added gravity […]
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