6
2013
Fake Realtime Shadows With Surface Shader (v2.0)
New realtime dynamic super version of the “Fake Realtime Shadows With Surface Shader“! Webplayer: http://unitycoder.com/upload/demos/FakeShadowShaderUnity/ — Image#2: Purpose was to make 2D shadow casting..but resolution is not good enough.. — Image#3: Or actually DX11 (#pragma target 5.0) gives extra ‘power’:
5
2013
FOV Using Recursive Shadowcasting
Converted this script to unity: FOV Using Recursive Shadowcasting, for a quick test.. Instructions: – Attach the script to a plane – use Unlit/Texture shader as material (then no need lights..) – Move main camera so that it sees the plane TODO: – Use this […]
3
2013
2D Grid Fake Shadow
Using the same code from previous 2D Raycasting Visibility Voxel Travelsal, but added dynamic grid array update (using screenshots..), so now the walls (obstacles) are updated realtime on the 2D grid. FEATURES: – Converted the whole thing to C# – Any object visible to camera can […]
2
2013
Poor man’s Mesh Exploder
Always wanted to try making exploding meshes, finally had time for a small test version.. Info – Shortcut to easy mesh (fake) destruction: Take each face, Create small 3D mesh piece for it (extrude/add vertice(s) backwards from face normal), Add rigidbody, Done! – Used this […]
1
2013
Testing OnParticleCollision()
Testing the new 4.2 feature, shuriken particle collision event: http://docs.unity3d.com/Documentation/ScriptReference/MonoBehaviour.OnParticleCollision.html Collision event returns info from particle: Collider, intersection, normal, velocity http://docs.unity3d.com/Documentation/ScriptReference/ParticleSystem.CollisionEvent.html Features: – Tried to make the spray look like water..but that didnt work out yet.. – Particles hit the plane, and fire that OnParticleCollision […]
22
2013
Unity 4.2!
*Unity 4.2 splash image (took few tries to catch it with printscreen..Oo) Download: http://unity3d.com/unity/download/archive Whats new: http://unity3d.com/unity/whats-new/unity-4.2 Most interesting on first look (for me at least) – Free Basic licenses – Free directional light shadows (one directional light only; hard shadows only) – Shuriken: Collision […]
16
2013
[AssetStore] Normal & Specular Map Generator from Texture
Working on simple poor man’s normal map & specular map generator editor script.. (click image to view full size) Left side = original bitmap, Right side = generated normal map + specular map *Github: https://github.com/unitycoder/NormalMapFromTexture Asset Store: https://www.assetstore.unity3d.com/#!/content/10388?aid=1101lGti Unity Forum Thread: http://forum.unity3d.com/threads/normal-map-maker.254310/ — Features: – […]
12
2013
[AssetStore] CreateTexture
Yay! My first asset store script got accepted..:) Had to try it out so maybe later can put something more interesting there. It’s a simple editor plugin for creating plain texture assets (png files). Did it for my own use, because it seems you always […]
26
2013
Publishing to OUYA from Unity3D
Huh took some time to setup Unity (indie or pro) to work with OUYA. Most of these notes are from the official documentation, the forum and other blogs, i’ve just collected all the steps that it took me to install everything. (it was quite a […]
18
2013
Path of Something (test)
Wanted to try some Path of Exile style proto.. nothing much to see yet. Info: – Movement script from here: Point and click movement (forums) – Stones from this free ATS pack (asset store) – Ground texture: from one of those free substance packs Webplayer: […]
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Recent Comments
- on [Asset Store] PolygonCollider2D Optimizer
- on Trajectory Test Scene 2.0
- on Vector3 maths for dummies!
- on UnityHub 3.6.0: Remove Version Control & Cloud Dashboard columns
- on Using RenderDoc with Unity (graphics debugger)
- on UI Scroll View automatic Content height
- on [Asset Store] Point Cloud Viewer & Tools
- on [Asset Store] Point Cloud Viewer & Tools
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