Nov
22
2012

Forced : Live stream (promo-link)

Hi, Check out this livestream, some people are making a game with Unity. There is usually some level design happening on screen. Forced by BetaDwarf (re-directs to their kickstarter, scroll down a bit, theres banner for live tv “TUNE IN HERE”)

Nov
15
2012

Falling Trees (test 2.0)

There is some interesting topic on the forums about falling trees.. I wonder how it could be done.. Other ideas & links: – Verlet integration stuff? (kind of soft body/bending branches) – This kind of constraints : http://codeflow.org/entries/2010/sep/01/hard-constraints-easy-solutions/ – Someones UDK breakable trees fail test […]

Nov
13
2012

Place Objects on Space With Mouse

If you want to instantiate objects on empty space, you cannot use Raycasts (no colliders to hit). But you can use ScreenToWorldPoint() with adjustable distance from camera. (Or you could put invisible collider there..and if you need to adjust distance, move the collider..) Webplayer: http://unitycoder.com/upload/demos/PlaceObjectsOnSpace/ […]

Nov
12
2012

Marching Tetrahedrons

Tried to convert this  marching tetrahedrons (by Mikola Lysenko) to Unity Javascript.. but its not working yet (^ that should be a sphere..) Source (bugged, see the original source above and try to fix this?..Oo ) ** See comments section for fixed version //#pragma strict […]

Nov
7
2012

Water Night Scene

Wanted to make something like this skyrim water (click-> , but it didnt came out so well.. – Using similar shader as in previous water tests: just sliding & mixing UV’s and bumpmaps and alphas. – Ground shadow is just a plane with darker texture […]

Nov
5
2012

Voxel Sprite Editor

Quick test for a voxel sprite or basically just a grid/block editor.. Its 3D grid array with default boxes.. Features: – Adding / removing blocks Todo: – Color adjustment per block – Saving / Loading (online?) – Viewer / Gallery? – Better mouse controls.. – […]

Nov
2
2012

Mesh to Voxels

Modified this 3ds max mesh2voxels script (see scripts page) to export voxel data for unity, then constructed the voxels with Voxel Terrain. Some axis is still wrong.. Trying to make some terrain in 3ds max, then import that as voxel terrain level for unity..

Nov
1
2012

Unity 4.0 Public Beta Download

its here! http://unity3d.com/unity/beta/download direct link for todays version: http://netstorage.unity3d.com/unity/UnitySetup-4.0.0f3.exe http://netstorage.unity3d.com/unity/UnitySetup-4.0.0f5.exe Latest beta notes: http://unity3d.com/unity/beta/notes

Oct
29
2012

2D Raycasting Visibility – Voxel Travelsal

Converted this AS3 2D raycast (by Lee Grey) to Unity javascript. (Image: raycast is coming from the middle, hits a wall..) Next: – Use grid array instead of reading pixels from image.. (done) – Try if this is faster compared to the old Raycast visibility […]

Oct
26
2012

Simplex Noise

Converted this javascript noise to Unity js. It feels quite slow.. maybe trying to convert these noise generators next. Webplayer: nothing to see.. Source: (SimplexNoise.js) #pragma strict // http://stackoverflow.com/questions/8405526/javascript-simplex-perlin-noise private var size:int = 512; private var p:int[];// = new Array(size); private var permutation:int[]; private var […]

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