25
2012
Verlet Integration : SoftBody
New/modified version of the previous test sources: Verlet Integration Cloth The fake shadow (“shadow volumes” from unifycommunity) is bit broken, maybe because we are modifying the vertices at the same time or it didnt really work so well with spheres.. Shader: Gem shaders Webplayer: http://unitycoder.com/upload/demos/VerletIntegrationSoftBody1/ […]
25
2012
Verlet Integration : Cloth
New verlet integration test: cloth (converted to Unity from Verlet Integration by Ben Kenwright) Webplayer: ..
18
2012
Unity 4 is coming soon!
Unity 4, the next generation of the Unity development platform, includes all-new character animation technology, more publishing options, shadows for mobile games, DirectX 11 support and many more key updates. Unity 4.0 is the first release in the Unity 4 series that will offer critical […]
15
2012
How to make GUITexture to flash white
(Been busy doing a small 3D simulator for iPad3..) Customer wanted a thunder sound on the main menu (when entering it), I also added a brigth flash effect for the gui textures (logo, buttons, background). Flash also needs to happen at a given time (to […]
12
2012
Using Windows MessageBox(“test”)
Need to make a FileDialog popup for standalone exe, for selecting image files. Atleast got MessageBox working now.. Webplayer: Doesnt work on webplayer.. Info: – Copy “System.Windows.Forms.dll” into Assets/Plugins/ folder – Then use it from script:
12
2012
Improved Perlin Noise Algorithm
See this paper, converted to Unity from processing/java, Original author for that: “Improved Perlin Noise Study by Chinchbug , licensed under Creative Commons Attribution-Share Alike 3.0 and GNU GPL license” Its smoother than the normal perlin noise..(but also slower?) Webplayer: http://unitycoder.com/upload/demos/ImprovedPerlinNoise/ Download source: improvedPerlin.unityPackage
7
2012
Verlet Integration
Testing Verlet Integration for Unity, converted from processing/java. (screenshot doesnt look too interesting..) (Verlet Integration Example by Ira Greenberg , licensed under Creative Commons Attribution-Share Alike 3.0 and GNU GPL license) So far the ropelines work fine, looks like realistic physics.. Not sure if I […]
7
2012
Fluidplane / Raindrops
Something similar to the wave map maker, but using different technique. (converted / modified from processing/java, original author Jared “BlueThen” C. – licensed under Creative Commons Attribution-Share Alike 3.0 and GNU GPL license) Still have to fix the colors and try some shaders with that.. […]
3
2012
Diamond Square Algorithm
Converted Diamond Square Algorithm / random midpoint displacement fractal from Processing (original by “Justin Seyster”) to Unity C#. *See also related forum topic. Release#1: – Color32 array with SetPixels32() (instead of plotting each pixel at a time..) – Replaced “/2” with “*0.5f” (supposed to be […]
2
2012
Hairy Ball with Cloth
Ball with instantiated cloth pieces at vertices. (doesnt look like hair actually..but maybe if the cloth pieces are smaller) Starts to get slow with >100 cloth objects..but looks interesting.. Ideas: – Nice effect if you put upwards force to the cloths, it starts floating the […]
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