Browsing articles in "Unity3d"
Jul
25
2012

Verlet Integration : SoftBody

New/modified version of the previous test sources: Verlet Integration Cloth The fake shadow (“shadow volumes” from unifycommunity) is bit broken, maybe because we are modifying the vertices at the same time or it didnt really work so well with spheres.. Shader: Gem shaders Webplayer: http://unitycoder.com/upload/demos/VerletIntegrationSoftBody1/ […]

Jul
25
2012

Verlet Integration : Cloth

New verlet integration test: cloth (converted to Unity from Verlet Integration  by Ben Kenwright) Webplayer: ..  

Jun
18
2012

Unity 4 is coming soon!

Unity 4, the next generation of the Unity development platform, includes all-new character animation technology, more publishing options, shadows for mobile games, DirectX 11 support and many more key updates. Unity 4.0 is the first release in the Unity 4 series that will offer critical […]

May
15
2012

How to make GUITexture to flash white

(Been busy doing a small 3D simulator for iPad3..) Customer wanted a thunder sound on the main menu (when entering it), I also added a brigth flash effect for the gui textures (logo, buttons, background). Flash also needs to happen at a given time (to […]

May
12
2012

Using Windows MessageBox(“test”)

Need to make a FileDialog popup for standalone exe, for selecting image files. Atleast got MessageBox working now..   Webplayer: Doesnt work on webplayer.. Info: – Copy “System.Windows.Forms.dll” into Assets/Plugins/ folder – Then use it from script:  

Apr
12
2012

Improved Perlin Noise Algorithm

See this paper, converted to Unity from processing/java, Original author for that: “Improved Perlin Noise Study by Chinchbug , licensed under Creative Commons Attribution-Share Alike 3.0 and GNU GPL license” Its smoother than the normal perlin noise..(but also slower?) Webplayer: http://unitycoder.com/upload/demos/ImprovedPerlinNoise/ Download source: improvedPerlin.unityPackage

Apr
7
2012

Verlet Integration

Testing Verlet Integration for Unity, converted from processing/java. (screenshot doesnt look too interesting..) (Verlet Integration Example by Ira Greenberg , licensed under Creative Commons Attribution-Share Alike 3.0 and GNU GPL license) So far the ropelines work fine, looks like realistic physics.. Not sure if I […]

Apr
7
2012

Fluidplane / Raindrops

Something similar to the wave map maker, but using different technique. (converted / modified from  processing/java, original author Jared “BlueThen” C. – licensed under Creative Commons Attribution-Share Alike 3.0 and GNU GPL license) Still have to fix the colors and try some shaders with that.. […]

Apr
3
2012

Diamond Square Algorithm

Converted Diamond Square Algorithm / random midpoint displacement fractal from Processing (original by “Justin Seyster”) to Unity C#. *See also related forum topic. Release#1: – Color32 array with SetPixels32() (instead of plotting each pixel at a time..) – Replaced “/2” with “*0.5f” (supposed to be […]

Apr
2
2012

Hairy Ball with Cloth

Ball with instantiated cloth pieces at vertices. (doesnt look like hair actually..but maybe if the cloth pieces are smaller) Starts to get slow with >100 cloth objects..but looks interesting.. Ideas: – Nice effect if you put upwards force to the cloths, it starts floating the […]

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