Browsing articles in "Tutorials"
Feb
23
2016

UI Scroll View automatic Content height

“Hidden” inside the docs ( http://docs.unity3d.com/Manual/HOWTO-UIFitContentSize.html ) you can find details how to make UI ScrollView content to have automatic size based on the child objects. Here’s images how to use it: – Add “Vertical Layout Group” and “Content Size Fitter” components to the Content […]

Feb
1
2016

Publishing to Android TV

Quite meaningless “tutorial”, as it was too easy to build .apk to android TV from unity.. 🙂 BUILD APK – Build android .apk as usual (i used all the default settings for testing.. just enter your company name and bundle identifier) – Apparently these should […]

Jan
21
2016

Publishing to Ouya (2016)

Founded my old sad little Ouya box and decided to try if publishing to it still works from Unity.. PUBLISH TO OUYA 2016 🙂 – I’m using 5.3.1p2 – Download example project: https://github.com/ouya/ouya-sdk-examples/tree/master/Unity – Unzip and open the project (I used CharacterController project, Scene3rdPerson.scene) – […]

Dec
19
2015

Mecanim Simple Trigger Animation Example

Simple test project, triggering shoot animation on key press, and not triggering it, if its already running. Also one Animation event call included, could be used to spawn the projectile at correct frame. Project sources: https://github.com/unitycoder/UnityMecanimBasicAnim Resources: – Sprite created with Universal LPC Sprite Sheet […]

Aug
25
2015

Unity Answers Custom CSS Style

Custom CSS style for new Unity Answers website (using Stylish plugin) Features: – General cleaning up of clutter – Add all line numbers to code – More towards stackoverflow style & fonts – … Before   After (using custom style)   Custom.css: *still work in […]

Aug
8
2015

Ludum Dare Theme Slaughter with keyboard

Quick & dirty GreaseMonkey script (for Firefox) to use Ludum Dare voting page with arrow keys (left = good, right = bad, down = slaughter) Added also TextToSpeech (reads the theme name), commented out by default, see below. This file contains bidirectional Unicode text that […]

May
20
2015

Rotating Sphere By The Moved Distance

How to rotate sphere based on the distance its moving. As in: http://docs.autodesk.com/3DSMAX/12/ENU/3ds%20Max%202010%20Tutorials/files/WS1a9193826455f5ff-3a29af00119afd28e95-4398.htm Source: *Angle formula solved by ‘Denamond‘ This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that […]

May
9
2015

Converting videos to .ogg manually with QuicktimeTools.exe

HOW TO – Open command prompt – Go to your unity5 data folder, for example, C:\Program Files\Unity\Editor\Data\Tools\ – Run this command below to convert your videos: (*set correct paths to input and output videos, unless they are in the same directory) > QuicktimeTools.exe transcode -input […]

May
4
2015

Building .apk with Release mode

Uploading .apk to Google Play can give error message: “Upload failed You uploaded an APK that was signed in debug mode. You need to sign your APK in release mode.” Building .apk with Release mode – File / Build Settings – Click button “Player Settings” […]

Apr
25
2015

Creating car mirror with rendertexture

Creating simple car mirror using rendertextures. HOW TO – Right click at Project window, Create / RenderTexture – Rename “New Render Texture” into something else, like “MirrorRT” – Drag & Drop “MirrorRT” into 3D object (preferably some flat object) at scene view (it automatically creates […]

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