Apr
8
2014

Publishing from Unity to PS Vita

Started making tutorial notes for Publishing to PS Vita, but got stuck because the device doesnt allow using other account..(you would have to format the whole thing and its not my device so I cannot do that..) Ok, some progress.. now waiting for publisher key […]

Mar
30
2014

[Asset Store] PolygonCollider2D Optimizer

Small tool for sprite PolygonCollider2D optimization (got tired of manually adjusting sprite collider vertices when doing this small ‘game’ for android) *Main image fruit credit: Fi3uR (CC BY-NC-ND 3.0) Asset Store Link: https://assetstore.unity.com/packages/tools/sprite-management/polygoncollider2d-optimizer-16605?aid=1101lGti Unity Forum Link: http://forum.unity3d.com/threads/240534-Released-PolygonCollider2D-Optimizer Documentation: PolygonCollider2D_Optimizer_web.pdf Features: – Super simple workflow, real […]

Mar
19
2014

[Asset Store] Point Cloud Viewer & Tools

Point Cloud Viewer & Tools for Unity. Asset Store link: https://assetstore.unity.com/packages/tools/utilities/point-cloud-viewer-and-tools-16019?aid=1101lGti Unity Forum Link: https://discussions.unity.com/t/released-point-cloud-viewer-tools/534863 Update 2024: Rest of the post is quite old, better check the forum thread for latest updates! Main features: – DX11 Point Cloud Viewer – Single color and RGB point […]

Mar
19
2014

One More Move [Android game]

Published small test game for android, its based on the LudumDare#28 game, Google Play (free download): Website: http://games.unitycoder.com/OneMoreMove

Mar
18
2014

“Your APK does not seem to be designed for tablets”

Uploaded Android .APK to Google Play, but getting this message: “Design your app for tablets: Your APK does not seem to be designed for tablets.” Tested (didn’t help) Tried modifying 7″ and 10″ screenshots: no effect // (some pages said that if there is too […]

Mar
17
2014

Unity 5 announced

Adding here list of new features, Terrain SpeedTree integration 2D Physics effectors (point effectors attract & repel, surface effector: tangential force, area effector: directional force, platform effector: 1 way collision / zero side friction) Incremental Asset Bundles Unity homescreen (*info) New multi-threaded job system Timeline […]

Feb
23
2014

Explosion Effect (shader)

Testing some big explosion effect with shader. Still missing most particle effects.. Info: – Vertex extrusion using noise texture & timer/distance.. – Explosion cloud + shockwave is from particle system Webplayer: http://unitycoder.com/upload/demos/ExplosionEffectShader/ Reference: Armageddon (explosions) video : http://youtu.be/Tq4o-B5vWYk?t=2m25s Shader source:  

Feb
20
2014

Beach Sand Water (shader)

Quick test for beach shader.. Inspiration from this topic: http://forum.unity3d.com/threads/229473-Wet-beach-texture Info: – Nothing much happening there, beach has moving mask to change color – Water plane has moving vertices and quite basic normal mapped transparent shader – Transparency glitches here & there.. (goes out of […]

Feb
19
2014

Unity + WebGL !!

yay! maybe oneday.. http://forum.unity3d.com/threads/227975-Shiva-3d-will-support-HTML5/page2?p=1525692&viewfull=1#post1525692 seems to be 1 year ago already.. https://github.com/ljmeijer/documentation/blob/master/content/english/api/BuildTarget.WebGL.mem And, with some imagination, combine those with: https://twitter.com/aras_p/status/430266567717171201 ^ although that could be anything.. the new lights/physical shaders, 64bit editor, new audio (as seen from unity 5 announcement) o_O

Feb
10
2014

Shadow Casting 2D

Another fake shadow test.. (similar to the old raycast version, but should work with Physics2D). *This is currently abandoned.. See also: http://unitycoder.com/blog/2014/10/12/2d-visibility-shadow-for-unity-indie/ Info: – Testing PseudoAngle to sort object positions Todo: – Take shadow caster PolygonCollider2D vertices, check which one are visible to play – […]

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