31
2013
Fake SpotLight Shadows
Testing one idea for fake spotlight shadows. In the image, spotlight is at the wall, cylinder column is there to block light. (shadowmap size 1024×1024) Current version info: – Have to build the shadow texture manually..(later should be possible to do it all in script) […]
27
2013
Realm Of ..Something.. (proto)
Small test “game”. Using cave created with PerlinDungeonMaker (not created runtime, it was saved as a mesh) Mainly inspired from: rotmg See the PerlinDungeonMaker page for more details. TODO: – How to setup monsters..? (Current favourite: Random spawners that activate when player is near) – […]
26
2013
Save Mesh Created by Script in Editor PlayMode
Saving meshes (which were created by script) in editor playmode was surprisingly simple, http://docs.unity3d.com/Documentation/ScriptReference/AssetDatabase.CreateAsset.html Updated version: This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that […]
24
2013
Perlin Dungeon Maker
Perlin noise generated dungeons / caves! (w.i.p) Webplayer: http://unitycoder.com/upload/demos/PerlinDungeons1/ (v1.0 : some bugs in webplayer build: floor & roof normals / tangents broken?, minimap is broken..) Current version info: – Creates 2D texture and array with perlin noise (not needed, since you could check x,y […]
20
2013
Fake Circular Shadow Casters
More fake shadow tests.. (currently works from one direction only) Info: – Lets say all of your shadow casting objects are spheres/circular, then we could calculate what area is not visible based on the distance & angle from the player to spheres (or so I […]
15
2013
Bounding Sphere for 3D Points
While looking into this 2D shadows topic, converted this BoundingSphere code to unity (actually it wouldnt need to be in 3D..) This could be also useful for creating & resizing sphere colliders.. It resizes the sphere, so that all the vertices fit inside. (for some […]
13
2013
Tropical Paradise Demo to Unity 4.0
Old Unity Island Demo Project To Unity 4.0 *2021: Check this repo https://github.com/mstevenson/UnityIslandDemo ** unity 2022 LTS: https://github.com/Jocyf/IslandDemo Download project from : http://unity3d.com/support/old-resources/example-projects/islanddemo *link seems to be broken** new link: http://www.mediafire.com/file/288o87oo8aejjyn/IslandDemo.zip Unzip it Open project Upgrading.. Yes Fix now.. Yes Fix now.. Yes Open islands […]
30
2012
Mecanim Unity 4 Tutorial (step-by-step from the video)
While looking at the new mecanim tutorial video, wrote down the steps from it (not finished yet) (huh – thats a lot of clicks just to get your robot moving.. certainly could use some helper scripts/plugins to do most of the stuff automagically) Video from […]
28
2012
Fake Soft Shadow Shader
Using metablob shader, where sphere positions are linked to the objects that you want to cast spherical shadows (shader is on a plane, where blend mode set to multiplicative) Webplayer: http://unitycoder.com/upload/demos/BlobShadowShader1/ Download source: coming later..
15
2012
Photon Multiplayer Scene
Simple steps for making your own top-down multiplayer scene from the Free Photon AngryBots Example Start: – Download this: http://u3d.as/content/exit-games/photon-angry-bots-demo/2i9 – Import it to a empty project – You need to register for the free account: http://cloud.exitgames.com/– Then from your account, Application Dashboard, you need […]
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