26
2013
Mesh Terrain Texturing/SplatMap Tool (wip)
Small editor plugin for creating splatmap/splatmask for mesh based terrain. (not terrain object) Current features: – Create splatmap based on face angles (adjustable slope angles) – Texture painting (paint to any layer R, G, B, A) – Obstacle detection (if collider is founded on mesh, […]
16
2013
[AssetStore] Normal & Specular Map Generator from Texture
Working on simple poor man’s normal map & specular map generator editor script.. (click image to view full size) Left side = original bitmap, Right side = generated normal map + specular map *Github: https://github.com/unitycoder/NormalMapFromTexture Asset Store: https://www.assetstore.unity3d.com/#!/content/10388?aid=1101lGti Unity Forum Thread: http://forum.unity3d.com/threads/normal-map-maker.254310/ — Features: – […]
12
2013
[AssetStore] CreateTexture
Yay! My first asset store script got accepted..:) Had to try it out so maybe later can put something more interesting there. It’s a simple editor plugin for creating plain texture assets (png files). Did it for my own use, because it seems you always […]
27
2013
Rusted Metal Shader From Blender
Converted this Blender rust material shader to Unity surface shader, looks ok.. Created the bumpmap in unity editor (copy rust texture, convert to normal map from grayscale), had problems trying to do it inside shader (from diffuse texture to o.Normal).. Progress: – Founded some info […]
21
2013
Terrain test (2)
New terrain test (looks better than the old terrain test). Still problems creating a splatmap in world machine (it becomes overbright >1), havent found any tutorial how to do it automatically in wm2 – searched the whole internet (twice). This version almost works, some color […]
24
2012
World Machine Terrain Test
Some World Machine terrain heightmap + textures on Unity terrain (doesnt look good at near distance) Seems quite low resolution? Using default specular terrain shader. Maybe some of these shaders would be better, http://forum.unity3d.com/threads/146808-ats-Colormap-terrain-shader-RELEASED Check the new test also: http://unitycoder.com/blog/2013/02/21/terrain-test-2/ Webplayer: http://unitycoder.com/upload/demos/TerrainTest1/ Download source: later.. […]
13
2012
Simple Sniper Scope View
Easy fullscreen sniper view, with just few lines of code..1 line actually! (test image is using some random sniper texture..) Can be easily animated with effects (using shader).. Added Zoom while in sniper mode (by adjusting the FOV) Webplayer: http://unitycoder.com/upload/demos/fake_sniper_view_unity/ Download source: FakeSniperView.unityPackage
3
2012
Diamond Square Algorithm
Converted Diamond Square Algorithm / random midpoint displacement fractal from Processing (original by “Justin Seyster”) to Unity C#. *See also related forum topic. Release#1: – Color32 array with SetPixels32() (instead of plotting each pixel at a time..) – Replaced “/2” with “*0.5f” (supposed to be […]
9
2012
Distance Blur Shader for Texture
Testing texture blurring in shader..using camera depth to determinate distance.
5
2012
Bitmap2Mesh (release v3.0)
Bitmap to 3D Extruded Mesh-script. Related to this forum topic (unity forum link) What it is? It reads bitmap pixel by pixel, checks if pixel alpha value is > 0, then add vertice there (but skip adding, if we are going the same direction) (it […]
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