Browsing articles in "Unity3d"
Dec
27
2014

Legacy Character To Mecanim (+navPaths)

Legacy Character to Mecanim (+navpath) *This is just extra notes for the Mecanim Navpath Project, to add new characters easily (from old rigged characters) : http://unitycoder.com/blog/2014/12/23/mecanim-nav-mesh-pathfinding/ TUTORIAL – Download some rigged character from Asset Store – I’ve tested these ones to work fine so far, […]

Dec
24
2014

Mobius strip Mesh Generator

^Current results.. drawn with Debug.Drawline() for now.. Trying to create möbius strip mesh using a script.. Founded some formulas here: (and it even has .obj exporter, but rather do it inside unity..) http://www.java2s.com/Open-Source/CSharp_Free_Code/3D/Download_Helix_3D_Toolkit.htm  TODO: – Build mesh (möbius strip) ** Well there is now better […]

Dec
23
2014

Mecanim + Nav Mesh Pathfinding

This is just a minimal version of Mecanim characters + Unity builtin NavMesh pathfinding, just to get them moving & have animated walking.. (project is cleanup up from Stealth demo) Notes: – Mecanim character scaling works! (try scaling one of the robots into huge robot […]

Dec
22
2014

Custom Terrain Shader: Sharp Blending

Modified terrain shader for sharp blending. Tutorial: – Download terrain shader sources for your unity version: http://unity3d.com/unity/download/archive – Copy “DefaultResourcesExtra\Nature\Terrain\TerrBumpFirstPass.shader” into your project – Rename the “TerrBumpFirstPass.shader” into “”TerrBumpFirstPassCustom.shader” – Edit “TerrBumpFirstPassCustom.shader” – Find line: – Replace with: *So we get this shader under custom […]

Dec
16
2014

Overlay Diffuse Shader

<<< Left : Overlay shader                                                            |                  >>> Right :  Default diffuse shader Problem: – Players  gun clips through walls and […]

Dec
6
2014

[LudumDare31] Entire Game on One Screen

huh, at least the snowman didnt win 🙂 Webplayer: http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=27533 — *Get Unity Pro trial, if they are still available: https://unity3d.com/gamejams/LD31 TODO: – Game   BUGS: – Skills are not saved between levels.. – Totem king doesnt drop items – Exit portal not always visible? […]

Dec
4
2014

Giveaway: Create Texture Asset (finished)

Asset store now has Voucher system, should test it out.. *Finished! So, first 12 persons to post a comment here will get asset store voucher for this package: https://www.assetstore.unity3d.com/en/#!/content/9852 Link to blogpost: http://unitycoder.com/blog/2013/07/12/assetstore-createtexture/ *Send feedback there * 12 is the limit in store ** Make […]

Dec
2
2014

One liners: Simple Pause

Simple pause script for quick testing: – When P key is pressed, Time.timeScale value is toggled between values 0 (pause) and 1 (default) How to use: – Create new script file (c#) – Name it as “PauseMode” – Copy & paste the contents below (or […]

Nov
16
2014

2D A* Pathfinding (wip 4)

Didn’t find any simple 2D A* for Unity, so started converting/modifying this (Fast A-Star (2D) Implementation for C# by Christoph Husse) into Unity to use with sprites on a 2D level/map.. Current progress: – Basic A* grid works (using texture/pixels grid) – Automatically generate walkable […]

Nov
12
2014

using Visual Studio Community 2013 (Free) with Unity

“Visual Studio Community 2013 A Full-Featured IDE – FREE” (link) Some notes what it took to make it work (was pretty easy) Installing Visual Studio Community 2013 (FREE!) –    Download: http://www.visualstudio.com/en-us/products/visual-studio-community-vs –    Install (you can leave out those extras) –    Restart –    Start visual studio […]

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