Browsing articles in "Unity3d"
Jan
13
2015

[AssetStore] UniPix : Pixel Art Tool (wip)

Started re-writing this unfinished UniPix, hopefully first version will be in the asset store soon’ish..(as in this month (January)) AssetStore link: https://www.assetstore.unity3d.com/#!/content/28312?aid=1101lGti Forum thread: (coming later) V1.0 Features – Basic pixel painting – Floodfill – Save, Save incremental – Image panning (up/down/right/left) – Basic palette […]

Jan
10
2015

Simple Event & Delegate Script

Just a quick test on events & delegates (taken from this live tutorial) – New scene – Add Sphere object to the scene (and move it into Main Camera view, for example 0,0,0) – Create new script: FireEvent.cs     – Attach “FireEvent.cs” script into […]

Dec
27
2014

Legacy Character To Mecanim (+navPaths)

Legacy Character to Mecanim (+navpath) *This is just extra notes for the Mecanim Navpath Project, to add new characters easily (from old rigged characters) : http://unitycoder.com/blog/2014/12/23/mecanim-nav-mesh-pathfinding/ TUTORIAL – Download some rigged character from Asset Store – I’ve tested these ones to work fine so far, […]

Dec
24
2014

Mobius strip Mesh Generator

^Current results.. drawn with Debug.Drawline() for now.. Trying to create möbius strip mesh using a script.. Founded some formulas here: (and it even has .obj exporter, but rather do it inside unity..) http://www.java2s.com/Open-Source/CSharp_Free_Code/3D/Download_Helix_3D_Toolkit.htm  TODO: – Build mesh (möbius strip) ** Well there is now better […]

Dec
23
2014

Mecanim + Nav Mesh Pathfinding

This is just a minimal version of Mecanim characters + Unity builtin NavMesh pathfinding, just to get them moving & have animated walking.. (project is cleanup up from Stealth demo) Notes: – Mecanim character scaling works! (try scaling one of the robots into huge robot […]

Dec
22
2014

Custom Terrain Shader: Sharp Blending

Modified terrain shader for sharp blending. Tutorial: – Download terrain shader sources for your unity version: http://unity3d.com/unity/download/archive – Copy “DefaultResourcesExtra\Nature\Terrain\TerrBumpFirstPass.shader” into your project – Rename the “TerrBumpFirstPass.shader” into “”TerrBumpFirstPassCustom.shader” – Edit “TerrBumpFirstPassCustom.shader” – Find line: – Replace with: *So we get this shader under custom […]

Dec
16
2014

Overlay Diffuse Shader

<<< Left : Overlay shader                                                            |                  >>> Right :  Default diffuse shader Problem: – Players  gun clips through walls and […]

Dec
6
2014

[LudumDare31] Entire Game on One Screen

huh, at least the snowman didnt win 🙂 Webplayer: http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=27533 — *Get Unity Pro trial, if they are still available: https://unity3d.com/gamejams/LD31 TODO: – Game   BUGS: – Skills are not saved between levels.. – Totem king doesnt drop items – Exit portal not always visible? […]

Dec
4
2014

Giveaway: Create Texture Asset (finished)

Asset store now has Voucher system, should test it out.. *Finished! So, first 12 persons to post a comment here will get asset store voucher for this package: https://www.assetstore.unity3d.com/en/#!/content/9852 Link to blogpost: http://unitycoder.com/blog/2013/07/12/assetstore-createtexture/ *Send feedback there * 12 is the limit in store ** Make […]

Dec
2
2014

One liners: Simple Pause

Simple pause script for quick testing: – When P key is pressed, Time.timeScale value is toggled between values 0 (pause) and 1 (default) How to use: – Create new script file (c#) – Name it as “PauseMode” – Copy & paste the contents below (or […]

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