27
2014
Legacy Character To Mecanim (+navPaths)
Legacy Character to Mecanim (+navpath) *This is just extra notes for the Mecanim Navpath Project, to add new characters easily (from old rigged characters) : http://unitycoder.com/blog/2014/12/23/mecanim-nav-mesh-pathfinding/ TUTORIAL – Download some rigged character from Asset Store – I’ve tested these ones to work fine so far, […]
24
2014
Mobius strip Mesh Generator
^Current results.. drawn with Debug.Drawline() for now.. Trying to create möbius strip mesh using a script.. Founded some formulas here: (and it even has .obj exporter, but rather do it inside unity..) http://www.java2s.com/Open-Source/CSharp_Free_Code/3D/Download_Helix_3D_Toolkit.htm TODO: – Build mesh (möbius strip) ** Well there is now better […]
23
2014
Mecanim + Nav Mesh Pathfinding
This is just a minimal version of Mecanim characters + Unity builtin NavMesh pathfinding, just to get them moving & have animated walking.. (project is cleanup up from Stealth demo) Notes: – Mecanim character scaling works! (try scaling one of the robots into huge robot […]
22
2014
Custom Terrain Shader: Sharp Blending
Modified terrain shader for sharp blending. Tutorial: – Download terrain shader sources for your unity version: http://unity3d.com/unity/download/archive – Copy “DefaultResourcesExtra\Nature\Terrain\TerrBumpFirstPass.shader” into your project – Rename the “TerrBumpFirstPass.shader” into “”TerrBumpFirstPassCustom.shader” – Edit “TerrBumpFirstPassCustom.shader” – Find line: – Replace with: *So we get this shader under custom […]
16
2014
Overlay Diffuse Shader
<<< Left : Overlay shader | >>> Right : Default diffuse shader Problem: – Players gun clips through walls and […]
6
2014
[LudumDare31] Entire Game on One Screen
huh, at least the snowman didnt win 🙂 Webplayer: http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=27533 — *Get Unity Pro trial, if they are still available: https://unity3d.com/gamejams/LD31 TODO: – Game BUGS: – Skills are not saved between levels.. – Totem king doesnt drop items – Exit portal not always visible? […]
4
2014
Giveaway: Create Texture Asset (finished)
Asset store now has Voucher system, should test it out.. *Finished! So, first 12 persons to post a comment here will get asset store voucher for this package: https://www.assetstore.unity3d.com/en/#!/content/9852 Link to blogpost: http://unitycoder.com/blog/2013/07/12/assetstore-createtexture/ *Send feedback there * 12 is the limit in store ** Make […]
2
2014
One liners: Simple Pause
Simple pause script for quick testing: – When P key is pressed, Time.timeScale value is toggled between values 0 (pause) and 1 (default) How to use: – Create new script file (c#) – Name it as “PauseMode” – Copy & paste the contents below (or […]
16
2014
2D A* Pathfinding (wip 4)
Didn’t find any simple 2D A* for Unity, so started converting/modifying this (Fast A-Star (2D) Implementation for C# by Christoph Husse) into Unity to use with sprites on a 2D level/map.. Current progress: – Basic A* grid works (using texture/pixels grid) – Automatically generate walkable […]
12
2014
using Visual Studio Community 2013 (Free) with Unity
“Visual Studio Community 2013 A Full-Featured IDE – FREE” (link) Some notes what it took to make it work (was pretty easy) Installing Visual Studio Community 2013 (FREE!) – Download: http://www.visualstudio.com/en-us/products/visual-studio-community-vs – Install (you can leave out those extras) – Restart – Start visual studio […]
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