5
2012
Unity3D Online Error Code Database (wip)
Planning to make somekind of Online Error Code Database for Unity, where you could search by the error #id and get comments / solutions for it.. Still thinking, if should use wiki-platform or something else.. Actually could embed the search into Unity editor..hmm..(?)
3
2012
Multi-UV Mixing (shader)
Testing multi-UV mixing (related forum link). All this shader does, it uses the same material with different sizes.. so it doesnt look so tiled. (but loses detail and actually while testing, simple bumpmap helps to remove tiling quite nicely also..) Screenshot:left side, standard diffuse map […]
31
2012
Sphere Ninja (proto)
This was made in 4-5hrs, just for a quick test.. Lots of room for improvisation.. also it doesnt do any cutting, just hides the original sphere and instantiates 2 slices with same speed/rotation.. You could make it less fake by creating 8 ready slices from […]
30
2012
Fake Splat With Particles
Quick test for wall “splat”.. (faking it with particles..) How it (kind of) works: – On mouse click, instantiate splat mesh prefab, random z-rotation – Prefab has mesh particle emitter ([x] one shot, force+random force to give particles varying speeds) – Destroy object after 10 […]
27
2012
Simple Shadow Casting Algorithm
Converted part of this code into Unity(js) : A Simple Algorithm For Casting Shadows Screenshot info: – Red lines = from camera to vertex – Green lines = from vertex to ground – Blue lines = shadow plane vertices (no plane on this version yet, […]
24
2012
Ray Tracing & Photon Mapping (Unity3D C#)
Converting some ray tracing code from java/processing (original source by Grant Schindler/2007) 1st version works fine already, just missing the user interactions.. (and its quite slow at the moment) Current progress: v1.0 – 512×512 render: time 23.65258s (got it down to 16.54801s, if disable preview […]
20
2012
Wipe transition (Shader)
Wipe shader test.. Modified unity version from the original glsl shader “postpro” by iq (2009) Webplayer: http://unitycoder.com/upload/demos/mWipeShader/ Source: (shader)
19
2012
Bresenham’s line algorithm (Unity javascript)
* image from wikipedia, public domain Converted this function to Unity javascript: http://en.wikipedia.org/wiki/Bresenham%27s_line_algorithm Notes:It works.. Webplayer:http://unitycoder.com/upload/demos/Bresenhamline/ Download webplayer source:Bresenham.unitypackage old unityscript sourcehttps://gist.github.com/unitycoder/90f0f1896e38a13d98e3d0c84ea45789
15
2012
Xiaolin Wu’s line algorithm to Unity Javascript
Converted this function to Unity3D Javascript : http://en.wikipedia.org/wiki/Xiaolin_Wu%27s_line_algorithm (Still has few bugs left..see that vertical line in screenshot..) Webplayer: coming later Can anyone find the error in this code? Why doesnt it draw vertical lines..? !note, couple lines are commented out, swapping x<>y, if I […]
14
2012
2D Fluids with Cellular Automata
2D Fluids test.. Trying to make water like this (see forum link), but in 2D (like the original java link there) First version works.. but using SetPixel, which is slow.. *Updated screenshot, added webplayer Currently its drawing those boxes with setpixel.. *Check also the newer […]
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